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Lecturer(s)
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Course content
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1. Virtual, augmented and mixed reality. 2. Technical equipment used - mobile phones, tablets, headsets. 3. Basic concepts of computer graphics. 4. Development environments - basic principles. 5. Creating a digital world. 6. Components and scripts. 7. Basics of working with VR components. 8. Interacting with objects in VR. 9. User environment and limitations. 10. Basics of working with AR/XR components. 11. AR based tags. 12. XR - real world extension without tags. 13. Publishing projects to the platform.
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Learning activities and teaching methods
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Interactive lecture, Lecture supplemented with a discussion, Group discussion, Skills demonstration, Individual study
- Team project (50/number of students)
- 30 hours per semester
- Contact hours
- 39 hours per semester
- Preparation for an examination (30-60)
- 10 hours per semester
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| prerequisite |
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| Knowledge |
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| basic knowledge of mathematical analysis and linear algebra |
| basic knowledge of primitive data types of C-based language |
| basic knowledge of control structures of C-based language |
| Skills |
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| be able to write a simple program in C-based language |
| team cooperation |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| Describe the basic principles of virtual and augmented reality. |
| Explain the differences between the different types of devices and technologies used in VR and AR. |
| Describe the main development platforms and tools for developing VR and AR applications. |
| Skills |
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| Develop and test virtual and augmented reality applications using appropriate technical techniques |
| Design user-friendly interfaces for VR and AR applications based on user needs analysis |
| Analyse possible weaknesses and propose alternative solutions |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Lecture supplemented with a discussion |
| One-to-One tutorial |
| Skills |
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| Lecture with visual aids |
| Interactive lecture |
| Practicum |
| Project-based instruction |
| Cooperative instruction |
| Competences |
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| Lecture supplemented with a discussion |
| Students' portfolio |
| Project-based instruction |
| assessment methods |
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| Knowledge |
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| Oral exam |
| Written exam |
| Skills |
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| Project |
| Competences |
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| Oral exam |
| Group presentation at a seminar |
| Project |
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Recommended literature
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Scott H. Cameron and Edward Falzon. Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences. 2024. ISBN 978-1803234595.
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Suman Dutta. Immersive Realm of Extended Reality: Navigating the future of virtual and augmented reality (English Edition). BPB Publications, 2024. ISBN 978-9355517227.
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