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Lecturer(s)
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Takáč Viktor, MgA. Ph.D.
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Mazúr Milan, MgA. Ph.D.
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Course content
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1. Introduction to the semester, assignment of the topic of the semester project (KP) 2. Supporting examples, closer examination of the specific area of assignment. 3. Support of specific practical skills (Camera techniques, sound post-production, 3D, VR, AR, XR) 4. Studio guest: theorist, curator, practicing artist, foreign guest. 6. - 7. Workshop with a selected professional in the field. 8. Presentation of the work in progress 9. - 10. Individual consultation, project support. 11. - 13. Submission of the semester project (KP)
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Learning activities and teaching methods
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Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Seminar classes, Individual study, Seminar
- Preparation for an examination (30-60)
- 45 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Contact hours
- 130 hours per semester
- Individual project (40)
- 60 hours per semester
- Graduate study programme term essay (40-50)
- 40 hours per semester
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| prerequisite |
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| Knowledge |
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| planning a more advanced artistic, design-oriented or educationally oriented project, to process authorial themes and critical thinking within an iterative process of regular consultations and comments, technological and technical procedures of film editing, basic orientation in 3D technologies, more advanced principles of project presentation, critically reflect on the assigned topic, discussion of the topic, presentation of the work, reflect on the contemporary language and style of multimedia or artistically oriented film production |
| Skills |
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| according to editing conventions and subsequently within the framework of experimental procedures, construct narrative and non-narrative situations of a moving image, consider non-traditional compositional procedures, combinations of plot lines, and gradation of plot tension, dramaturgy, avoid familiar clichés, develop new forms of film language, master the concept of scenic space, video installation situations, be aware of basic artistic exhibition strategies, orientate themselves in the environment of 3D programs, VR, XR, AR technologies, can exhibit a narrative working with these non-traditional media, master more advanced editing post-production of a film, reflect their work in historical and contemporary contexts, reflect their work in the context of professional, technical and technological procedures, present their work to the professional community with erudition and use more advanced presentation principles accept constructive criticism, fulfill practical skills related to cooperation in team, to master the basic principles of organizational workflow |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| creates narrative and non-narrative situations of moving images using classical editing principles as well as experimental and intermedial procedures, considers non-traditional compositional strategies, combinations of storylines, rhythm, gradation of tension and dramaturgical construction of image and space, avoids established clichés in his/her work and develops new forms of film and audiovisual language in the context of contemporary art, is familiar with working with scenic space and video installation situations and understands the basic principles of gallery and exhibition presentation, is able to work with the environment of 3D programs and VR, XR and AR technologies when creating narrative and conceptual audiovisual projects, masters more advanced editing and post-production work and uses it when creating complex audiovisual structures, reflects his/her own work in historical, contemporary and technological contexts and critically relates it to current media trends, understands professional, technical and production aspects audiovisual creation and is familiar with current technological procedures, is able to present his/her work in an erudite manner to a professional audience and use advanced presentation and installation strategies, is able to accept constructive criticism and actively involve it in the further development of his/her own creative process, adopts the principles of teamwork and basic organizational workflow associated with the preparation and implementation of audiovisual projects |
| Skills |
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| independently creates narrative and non-narrative audiovisual projects using classical and experimental editing and storytelling techniques, practically applies work with composition, rhythm, dramaturgy and combination of image and sound layers in the creation of moving images, designs and realizes scenic space and video installation situations in gallery and public environments, actively works with augmented reality media, 3D environments and VR, XR and AR technologies in the creation of contemporary audiovisual projects, masters advanced editing and post-production work procedures including work with sound, image manipulation and export formats, analyzes and critically reflects on one's own work in historical, technological and contemporary artistic contexts, is able to appropriately choose technical and technological means according to the nature of the project and the context of the presentation, professionally presents one's work to a professional audience and uses appropriate installation and presentation strategies, actively communicates within the framework of teamwork and participates in the organization and coordination of joint projects, applies basic principles of production and organizational workflow in the preparation, realization and presentation of audiovisual works |
| Competences |
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| N/A |
| teaching methods |
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| Knowledge |
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| Students' portfolio |
| One-to-One tutorial |
| Seminar classes |
| Skills |
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| Skills demonstration |
| Students' portfolio |
| Competences |
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| Discussion |
| assessment methods |
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| Knowledge |
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| Seminar work |
| Continuous assessment |
| Skills |
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| Skills demonstration during practicum |
| Project |
| Practical exam |
| Competences |
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| Seminar work |
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Recommended literature
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Benjamin, Walter. Umělecké dílo v době mechanické reprodukovatelnosti, In: Walter Benjamin, Dílo a jeho zdroj, str. 18 - 34. Praha: Odeon, 1979.
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Corrigan, Timothy. Godard and the Essay Film: A Form That Thinks. Oxford: Oxford University Press, 2019. ISBN 978-0-19-069679-2.
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Manovich, Lev. Jazyk nových médií. Praha: Karolinum, 2018. ISBN 978-80-246-2961-2.
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MAZANEC, M. a POLÁKOVÁ, S. Mapování pohyblivého obrazu: média, aktéři a místa v českém prostředí. Národní filmový archiv, 2022. ISBN 978-80-7004-199-4.
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Mirzoeff, Nicholas. Jak vidět svět. Vydání první. 2018. ISBN 978-80-906599-5-7.
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Obrist, Hans, Ulrich. The Conversation Series. Köln: Walther König, 2007. ISBN 9783883759487.
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