Course: Digital tools in art

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Course title Digital tools in art
Course code FDU/PHDPU
Organizational form of instruction Lecture
Level of course Doctoral
Year of study not specified
Semester Winter and summer
Number of ECTS credits 0
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Sýkorová Lenka, doc. Mgr. Ph.D.
Course content
The course focuses on a comprehensive understanding of art that is primarily or secondarily influenced by digital technologies. The content is designed to connect theoretical knowledge with practical experience and includes: 1. Social aspects of digital media in art - analysis of the impact of digital tools on social interaction, cultural context, and artistic practice. Discussion of the ethical and societal implications of digital technologies. 2. Technical aspects of digital media - introduction to technologies, tools, and processes used in digital art. Visits to institutions focused on new technologies. Practical experimentation with digital media within students' own projects. 3. Content-related and creative aspects of digital media - working with the generative sources of digital media content (e.g. interactive games, cinematography, photography, sound in art, communication media). Reflection on the influence of digital technologies on the content and form of artistic creation. 4. Combination of theory and practice - visits to exhibitions, discussions, and critical reflection on artistic projects. Connecting theoretical knowledge with concrete experience. Development of critical thinking and the ability to analyse digital media in art. 5. Student outcomes - preparation of an individual contribution (PDF presentation and short essay) developing the student's own work in relation to the course topic. Active participation in discussions. Preparation for the colloquium, including knowledge of the discussed topics and required literature.

Learning activities and teaching methods
E-learning, Discussion, Multimedia supported teaching, Students' self-study, Self-study of literature, Lecture, Lecture with visual aids
  • Preparation for an examination (30-60) - 12 hours per semester
  • Contact hours - 12 hours per semester
  • Attendance on a field trip (number of real hours - maximum 8h/day) - 8 hours per semester
prerequisite
Knowledge
recall the basic concepts of both general and field art history to repeat basic linguistic or expressive mimetic techniques, formulate and write down your thoughts in a coherent language unit independently search for theoretical support resources
Skills
interpret with the help of technical terms reproduced or otherwise presented examples of works of art, or visually figurative expressions, analyze the text and context of a work of art and art, to realize the values shaping one's own opinions in the field of artistic-aesthetic judgments, articulate, sophisticated and argued these courts to present to the partners in discussion reflect different opinions, critically consider them and confront them with their own opinions seek verified, systematic and respected sources of knowledge in the professional community and use them to enrich the personal and professional competence portfolio
Competences
The course is intended for students who already have practical experience with a digital tool in their own artistic practice and wish to deepen it within the context of doctoral research. Without such prior experience, it is difficult to fully benefit from the course.
learning outcomes
Knowledge
1. theories of new media (Manovich) and theories of visual art (Kulka, Ciporanov) as a foundation for the theoretical reflection of one's own artistic practice 2. approaches to the digital image as a concept and a construct 3. media interactivity as a general principle of the contemporary relationship to reality 4. fundamental theoretical approaches to digital media and their influence on contemporary art 5. the historical development of art connected with new and digital technologies 6. technical principles of digital media and their application in artistic practice 7. the role of institutions and platforms focused on new media art 8. the relationship between technologies and both the form and content of an artwork 9. principles of machine learning and generative AI to the extent necessary for critical decision-making regarding their use 10. the production pipeline of a digital artwork from concept to implementation in a real environment
Skills
1. analyse and interpret artworks using digital media within theoretical and social contexts, 2. critically reflect on the influence of digital technologies on their own artistic practice as well as on contemporary art in general, 3. apply knowledge of media theory in the formulation of their own doctoral project, 4. connect theoretical knowledge with experiences gained from visits to exhibitions and professional institutions focused on new media, 5. formulate an academic text reflecting on their own work in relation to the topic of digital media, 6. present their own project and its theoretical framework both visually and verbally, 7. engage in professional discussions on contemporary digital art and substantiate their own arguments and positions, 8. independently search for, evaluate, and use relevant scholarly sources in the fields of digital art and media studies, 9. work with the basics of version control systems for project documentation and collaboration, 10. assess the conceptual relevance of a particular technology for an artistic intention rather than merely its availability, 11. distinguish between technological limitations and artistic intention in both their own work and the work of others.
Competences
1. PhD studies: communicate their professional opinions clearly and convincingly to both experts and the broader public. 2. PhD studies: make independent and responsible decisions in new or changing contexts, or within fundamentally evolving environments, while taking into account the broader social implications of their decision-making. 3. PhD studies: conduct research discussions within an interdisciplinary context (art, technology, and social reflection).
teaching methods
Knowledge
Field trip
Discussion
Lecture supplemented with a discussion
Individual study
Skills
Individual study
Field trip
Self-study of literature
Lecture supplemented with a discussion
Discussion
Competences
Discussion
Field trip
Lecture supplemented with a discussion
Self-study of literature
Individual study
assessment methods
Knowledge
Oral exam
Seminar work
Skills
Seminar work
Oral exam
Competences
Oral exam
Seminar work
Recommended literature
  • Bishop, Claire. Artificial Hells: Participatory Art and the Politics of Spectatorship. London. 2012.
  • Bridle, James. New Dark Age: Technology and the End of the Future. London. 2018.
  • Crawford, Kate. Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence. New Haven. 2021.
  • Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge. 2003.
  • Hui, Yuk. On the existence of digital objects. Minneapolis, 2016. ISBN 978-0-8166-9891-2.
  • Katja Kwastek. Aesthetics of Interaction in Digital Art. Cambridge. 2015.
  • Lister, Martin; Dovey, Jon; Giddings, Seth; Grant, Iain; Kelly, Kieran. New Media: A Critical Introduction. London, 2003. ISBN 0-415-43161-1.
  • MANOVICH, Lev. Software přebírá velení. Sydney, 2013. ISBN 978-1-6235-6745-3.
  • Manovich, Lev. The language of new media. Cambridge: MIT Press, 2001. ISBN 978-0-262-63255-3.
  • Paul, Christiane. Digital art. London: Thames & Hudson, 2003. ISBN 0-500-20367-9.
  • Steyerl, Hito. Duty Free Art: Art in the Age of Planetary Civil War. London. 2017.
  • Sýkorová, Lenka (ed.). Drawing as a Non-Verbal Communication Tool: Virtual Biennale Prague. Ústí nad Labem. 2020.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester