Course: Motion design 2

« Back
Course title Motion design 2
Course code KAU/AMD2
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 4
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Jiřičková Ditta, Doc. akademický malíř
  • Domlátil Vojtěch, Doc. MgA.
  • Kokolia Jan, MgA.
Course content
Weeks 1 - 13 - Introduction to the course of the semester, the teacher's requirements, assignment of semester project and deadlines set by the teacher - Exploring inspirational sources and technological possibilities - Continuous assigning a task to students, consultation, correction and submission of partial seminar tasks - Working out a screenplay and storyboard - Graphic arrangement - Animation - Continuous consultation of semestral project - Submission a final version of semestral project in term set by the teacher - Presentation according to the teacher's requirements, defence.

Learning activities and teaching methods
Lecture with practical applications, Collaborative instruction, Cooperative instruction, Instruction based on dialogue, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Seminar
  • Undergraduate study programme term essay (20-40) - 25 hours per semester
  • Contact hours - 39 hours per semester
  • Individual project (40) - 40 hours per semester
prerequisite
Knowledge
to reproduce basic forms of motion design with their technological and expressional specifics, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to specify basic knowledge of supporting arts discipline, of basic forms and formats usable for creating motion design projects,
Skills
to use basic technical and technological procedures for creating motion graphics and typology, to design visual graphics metaphors with erudition on options of motion design, to work independently and activelly and flexibly react to evaluating commentary of the teacher, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about advanced forms and usages of motion graphic including its technical and technological specifics, of rules for particular forms of animated graphics, genres, formats, about advanced project planning both individually and in a team (sketches, scenarios, storyboards, animating), to recall particulas examples of usages of motion design and their specific parameters dependand on their purpose,
Skills
to design adn realize a simple motion graphics project aimed to own discipline and to suggest its different forms in different phases of work, to apply common knowledge of motion graphics and typography and common programs for their creating, to understand and pay attention to creative and artistic side of animation, to individuall evaluate and improve own artistic and proffesional skills,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Competences
Seminar work
Recommended literature
  • Austin Shaw. Design for Motion. ISBN 9781138812093.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester