Lecturer(s)
|
-
Domlátil Vojtěch, Doc. MgA.
-
Kočí Vojtěch, MgA.
|
Course content
|
1.-13. Assigning the topic of the semestral project (SP) Getting familiar with animated film characteristics, traditional and modern technologies. Practical use of animation techniques overview. Animated film - work technologies/procedures overview. Cartoon animation, computer animation - short units. Animation using typography. Cutout or PC animation. Presentation.
|
Learning activities and teaching methods
|
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
- Contact hours
- 195 hours per semester
- Individual project (40)
- 40 hours per semester
- Practical training (number of hours)
- 20 hours per semester
- Preparation for an examination (30-60)
- 60 hours per semester
- Team project (50/number of students)
- 50 hours per semester
|
prerequisite |
---|
Knowledge |
---|
about planning more complex animation projects (sketches, scenarios, storyboards, animation) content analysis of the subject and its structuring into the scenario as well as the non-traditional chaining of the event on technological procedures in the field of classical animated film or computer animation about historical and contemporary style canons more advanced visual tools suitable for animated creation |
Skills |
---|
plans a more complex animation project and suggests its different forms with understanding, discusses the theme and proposes an innovative construction of a story (scenario, storyboard) performs an animation unit designed for Internet or TV (jingle, spot, black-out, divide, punctuation) or a short animated film, uses a wide range of animation technologies reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response |
Competences |
---|
N/A |
N/A |
N/A |
learning outcomes |
---|
Knowledge |
---|
about planning more complex animation projects content analysis of the subject and its structuring into the scenario as well as the non-traditional chaining of the event on technological procedures in the field of classical animated film or computer animation about historical and contemporary style canons more advanced visual tools suitable for animated creation |
Skills |
---|
plans a more complex animation project and suggests its different forms, works fully in a team of co-workers on a joint project simulating the involvement of staff professions, with understanding, discusses the theme and proposes an innovative construction of a story (scenario, storyboard), performs an animation unit designed for Internet or TV (jingle, spot, black-out, divide, punctuation) or a short animated film, uses a wide range of animation technologies, reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community, he is able to accept and assert in a way the evaluation and critical response |
Competences |
---|
N/A |
N/A |
teaching methods |
---|
Knowledge |
---|
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
---|
Skills demonstration |
Students' portfolio |
Competences |
---|
Discussion |
assessment methods |
---|
Knowledge |
---|
Seminar work |
Continuous assessment |
Skills |
---|
Skills demonstration during practicum |
Project |
Practical exam |
Competences |
---|
Seminar work |
Recommended literature
|
-
krátké ukázky z mnoha animovaných filmů, které jsou charakteristické právě použitou animační technologií..
-
Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
-
Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
-
Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
-
Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
-
Dovnikovič, B. Základy kreslené animace.
-
Dutka, E. Animovaný film, Úvod do scenáristiky animovaného filmu.
-
Dutka, Edgar. Minimum z dějin světové animace. 1. vyd. V Praze : Akademie múzických umění, 2004. ISBN 80-7331-012-0.
-
Dutka, Edgar. Scenáristika animovaného filmu ; Minimum z historie české animace. Praha (1 vyd.), 2002.
-
Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
-
Jiří Kubíček. Animace na divadle, ve filmu a v televizi. Filmová fakulta AMU, Praha, 1994.
-
Kubíček, Jiří. Slovník pojmů z oblasti animovaného filmu : česko-anglicko-německo-francouzský, anglicko-česko-německo-francouzský, německo-česko-anglicko-francouzský, francouzsko-česko-anglicko-německý. 2., opr. vyd. V Praze : AMU, 2005. ISBN 80-7331-020-1.
-
Kubíček, Jiří. Úvod do estetiky animace. Praha : Akademie múzických umění, 2004. ISBN 80-7331-019-8.
-
Pikkov, Ülo. Animasofie : teoretické kapitoly o animovaném filmu. 2017. ISBN 978-80-7331-446-0.
-
Poš, J. Český animovaný film.
-
Urc, Rudolf. Animovaný film. Bratislava : Osveta, 1980.
-
Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
-
Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
|