Course: Animation Tools for Interactive Projects

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Course title Animation Tools for Interactive Projects
Course code KAU/ANIP
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Hlaváč Marek, MgA.
Course content
First - 2 Getting with the program from the viewpoint of an animator Third - 4 A simple animation exercise 5th - 6 Developing the specifics of technical options 7th - 8 Options interactive divorced 9th - 10 interactive card 11th - 12 Common interactive project, each of two variants of a small segment of the total 13th Presentation and evaluation

Learning activities and teaching methods
Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
  • Contact hours - 39 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Undergraduate study programme term essay (20-40) - 35 hours per semester
prerequisite
Knowledge
to provide basic knowledge of technical and technological procedures of drawing and drawing of free visualization and graphic editors to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level to reproduce knowledge about visual means suitable for animated creation to specify basic knowledge of supporting arts disciplines and their techniques and technologies
Skills
to be able to work with basic graphic editors and animation programs, to design visual graphics metaphors with erudition on options of animation in a few steps to describe the story through means of artistic expression to work independently and flexibly react to evaluating commentary of the teacher to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about posibilities of usage of Adobe Flash for simple aplications, rules and canons of those usages (web sites, supplements of presentations, elements with options for insteraction,...), about options of interaction and direct entry of a viewer in animations of diferent formats and forms, of knowledge of basic animators and programators terminology, to understand the relationship between both disciplines, about project planning both individually and in a team (sketches, scenarios, storyboards, animating and programming works)
Skills
to use particular variants of Adobe Flash program for simple aplications, to use different forms and ways of interaction in simple programs, which are functional in sofrware means, to independently solve simple projects in forms of short gags or stories, to take target group or character of a viewer into account, to apply skills for transfering application into final form in different formats, to be able to accept and assert in a way the evaluation and critical response, is able of own basic reflection of own work, to independently look for suitable art solutions, compare different solutions and chooses between different alterations,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture with visual aids
Multimedia supported teaching
Task-based study method
One-to-One tutorial
Skills
Skills demonstration
Individual study
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Individual presentation at a seminar
Continuous assessment
Skills
Skills demonstration during practicum
Competences
Seminar work
Recommended literature
  • Angel, Edward. Interactive computer graphics : a top-down approach with OpenGL. 2nd ed. Reading : Addison-Wesley, 2000. ISBN 0-201-38597-X.
  • Feronato, Emanuele. Programujeme hry ve Flashi. 1. vydání. 2012. ISBN 978-80-251-3697-3.
  • Furniss, Maureen. The animation bible : a guide to everything--from flipbooks to flash. London : Laurence King, 2008. ISBN 978-1-85669-550-3.
  • Hahn, Don. The alchemy of animation : making an animated film in the modern age. First edition. 2008. ISBN 978-1-4231-0476-6.
  • Watt, Alan; Policarpo, Fabio. 3D Games : animation and advanced real-time rendering. 1st pub. Harlow : Addison-Wesley, 2003. ISBN 0-201-78706-7.
  • Wells, Paul; Moore, Samantha. The fundamentals of animation. Second edition. 2016. ISBN 978-1-4725-7526-5.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester