Lecturer(s)
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Moulis Ladislav, MgA. Ph.D.
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Vít Ivan
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Course content
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1.-13. Basic procedures of camera shooting (cartoon, puppet and acted film).
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with a video analysis, Project-based instruction, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study, Seminar, Practicum
- Individual project (40)
- 40 hours per semester
- Undergraduate study programme term essay (20-40)
- 30 hours per semester
- Contact hours
- 39 hours per semester
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prerequisite |
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Knowledge |
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User knowledge of working on the PC (Windows). Student´s creative approach to the assigned works. |
about planning simle movie projects, to provide basic knowledge of technical and technological specifics of work with video and its recording, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to specify basic knowledge of supporting arts disciplines, about historical and contemporary style canons, |
Skills |
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to work with PC and Windows system on user level, to use videocamera and work with its outcomes on basic level, to work independently and activelly and flexibly react to evaluating commentary of the teacher, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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of technological procedures in the field of video shooting for cartoon, puppet and featured movie, of basic methodology and procedures of cameraman, about historical and contemporary style canons used in different genres of art and movie creation, of knowledge of basic animators and programators terminology, to understand the relationship between both disciplines, about project planning both individually and in a team (sketches, scenarios, storyboards, animating and postproduction works) |
Skills |
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to use professional vocabulary and communication with workers of postproduction, to use specific functions of videocamera in animated movie in creative and technical means, to recognize and use specific limits and options of animated movie in creative way, to solve technics and technologies of animated movie, to acquire knowledge and skills in camera shooting procedures for cartoon, puppet and acted film, to be able to accept and assert in a way the evaluation and critical response, is able of own basic reflection of own work, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture with a video analysis |
Lecture supplemented with a discussion |
Multimedia supported teaching |
One-to-One tutorial |
Skills |
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Individual study |
Skills demonstration |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Continuous assessment |
Skills |
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Project |
Skills demonstration during practicum |
Competences |
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Project |
Recommended literature
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Baran, L. Zázraky filmového obrazu. Praha, 1989.
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Jiřík, Vlastimil. Kinematografický obraz. Díl 2. Jinočany : H & H, 1994. ISBN 80-85787-58-X.
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Jiřík, Vlastimil. Kinematografický obraz. I. díl. Praha : H & H, 1994. ISBN 80-85787-57-1.
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Long, Ben; Schenk, Sonja. Velká kniha digitálního videa. Brno : CP Books, 2005. ISBN 80-251-0580-6.
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Myslík, Jiří. Kapitoly z trikové techniky. Praha : Státní pedagogické nakladatelství, 1988.
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Stránský, Antonín; Levinský, Otto. Film a filmová technika. Praha : SNTL, 1974.
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