Course: Studio 3

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Course title Studio 3
Course code KAU/AT3
Organizational form of instruction Seminary
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 11
Language of instruction Czech, English
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Domlátil Vojtěch, Doc. MgA.
Course content
1.-13. Assigning the topic of the semestral project (SP) Getting familiar with animated film characteristics, traditional and modern technologies. Practical use of animation techniques overview. Animated film - work technologies/procedures overview. Cartoon animation, computer animation - short units. Animation using typography. Cutout or PC animation. Presentation.

Learning activities and teaching methods
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
  • Undergraduate study programme term essay (20-40) - 115 hours per semester
  • Contact hours - 130 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Preparation for an examination (30-60) - 30 hours per semester
prerequisite
Knowledge
about project planning (sketches, scenarios, storyboards, animation works) content analysis of the subject and its structuring into the scenario on technological procedures in the field of animation exercises and cartoon animation or computer animation disciplines) about historical and contemporary style canons more advanced visual tools suitable for animated creation
Skills
plans an animation exercise project with understanding, discusses the subject and suggests the construction of a story (scenario, storyboard) creates animation for Internet or TV (jingle, spot, blackout, punctuation, punctuation), or animation using typography (business cards, logos, TV or movie jokes, animated subtitles) uses cartoon, desktop or PC animation technology reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about project planning (sketches, scenarios, storyboards, animation works) content analysis of the subject and its structuring into the scenario on technological procedures in the field of animation exercises and cartoon animation or computer animation disciplines) about historical and contemporary style canons more advanced visual tools suitable for animated creation
Skills
plans an animation exercise project with understanding, discusses the subject and suggests the construction of a story (scenario, storyboard) creates animation for Internet or TV (jingle, spot, blackout, punctuation, punctuation), or animation using typography (business cards, logos, TV or movie jokes, animated subtitles) uses cartoon, desktop or PC animation technology reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • krátké ukázky z mnoha animovaných filmů, které jsou charakteristické právě použitou animační technologií..
  • Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
  • Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
  • Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
  • Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
  • Dovnikovič, B. Základy kreslené animace.
  • Dutka, E. Animovaný film, Úvod do scenáristiky animovaného filmu.
  • Dutka, Edgar. Minimum z dějin světové animace. 1. vyd. V Praze : Akademie múzických umění, 2004. ISBN 80-7331-012-0.
  • Dutka, Edgar. Scenáristika animovaného filmu ; Minimum z historie české animace. Praha (1 vyd.), 2002.
  • Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
  • Jiří Kubíček. Animace na divadle, ve filmu a v televizi. Filmová fakulta AMU, Praha, 1994.
  • Kubíček, Jiří. Slovník pojmů z oblasti animovaného filmu : česko-anglicko-německo-francouzský, anglicko-česko-německo-francouzský, německo-česko-anglicko-francouzský, francouzsko-česko-anglicko-německý. 2., opr. vyd. V Praze : AMU, 2005. ISBN 80-7331-020-1.
  • Kubíček, Jiří. Úvod do estetiky animace. Praha : Akademie múzických umění, 2004. ISBN 80-7331-019-8.
  • Pikkov, Ülo. Animasofie : teoretické kapitoly o animovaném filmu. 2017. ISBN 978-80-7331-446-0.
  • Poš, J. Český animovaný film.
  • Urc, Rudolf. Animovaný film. Bratislava : Osveta, 1980.
  • Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
  • Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester