Lecturer(s)
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Domlátil Vojtěch, Doc. MgA.
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Course content
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Assigning semestral works, setting requirements implementation process 7 double lessons: 1. history and development pc games, genres, typology homework: find 5 interesting games and present them 2. game design, process and methods homework: on the base new procedures try to change rules chosen game 3. workshops, common preparation for final work (brainstorming included), creating game concept homework: on the base of workshop create a design new game 4. narration in games - game as an medium telling the story homework: add narration see point 3 5. Appropriate technology procedures for concrete game homework: submit a game prototype using a chosen technology 6. funding, advertising, marketing homework: advertising strategy, funding possibilities 7. testing and releasing the game homework: list of tasks for completing the game
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study, Seminar
- Individual project (40)
- 40 hours per semester
- Undergraduate study programme term essay (20-40)
- 30 hours per semester
- Contact hours
- 39 hours per semester
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prerequisite |
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Knowledge |
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Knowledge in the field of animation and art work. Interest in interactiv PC games. User knowledge of working on the PC (Windows). Student´s creative approach to the assigned works. |
learning outcomes |
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Student will able to: - describe and explain design history and theory and creation interactiv PC games - propose and realize concrete project (PC games) or complete part of the project - set the game rules - work with appropriate software - present his project |
teaching methods |
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Lecture supplemented with a discussion |
Seminar |
Multimedia supported teaching |
Skills demonstration |
Project-based instruction |
Collaborative instruction |
Individual study |
Students' portfolio |
One-to-One tutorial |
Discussion |
assessment methods |
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Practical exam |
Skills demonstration during practicum |
Seminar work |
Individual presentation at a seminar |
Continuous assessment |
Self-evaluation |
Project |
Recommended literature
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Adobe Creative Team. Adobe Flash CS6: Oficiální výukový kurz. 2013.
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bartle, Richard. "Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs".
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Bogost, I. Persuasive Games. 2008.
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Donovan, T. Replay: The History of Video Games. 2010.
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Earle Castledine, Myes Eftos, Max Wheeler. Vytváříme mobilní web a aplikace pro chytré telefony a tablety. 2013.
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Elizabeth Castro, Bruce Hyslop. HTML5 a CSS3. 2012.
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Eyal, Nir. Hooked: how to build habit-forming products. New york, 2014. ISBN 978-1-59184-778-6.
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Galloway, A. R. Gaming: Essays On Algorithmic Culture. 2006.
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Huizinga, J. Homo ludens: o původu kultury ve hře. Dauphin, Praha, 2000.
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Hunicke Robin. A Formal Approach to Game Design and Game Research. 2004.
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Koster Raph. A Theory of Fun for Game Design.
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Schell, Jesse. The art of game design : a book of lenses. 1st pub. Burlington : Morgan Kaufmann, 2008. ISBN 978-0-12-369496-6.
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Švelch, J. Počítačové hry a jejich místo v mediálních studiích. FSV UK, Praha, 2007.
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