Course: Design PC Games

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Course title Design PC Games
Course code KAU/ATDPH
Organizational form of instruction Seminary
Level of course Bachelor
Year of study not specified
Semester Summer
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Domlátil Vojtěch, Doc. MgA.
Course content
Assigning semestral works, setting requirements implementation process 7 double lessons: 1. history and development pc games, genres, typology homework: find 5 interesting games and present them 2. game design, process and methods homework: on the base new procedures try to change rules chosen game 3. workshops, common preparation for final work (brainstorming included), creating game concept homework: on the base of workshop create a design new game 4. narration in games - game as an medium telling the story homework: add narration see point 3 5. Appropriate technology procedures for concrete game homework: submit a game prototype using a chosen technology 6. funding, advertising, marketing homework: advertising strategy, funding possibilities 7. testing and releasing the game homework: list of tasks for completing the game

Learning activities and teaching methods
Lecture supplemented with a discussion, Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study, Seminar
  • Individual project (40) - 40 hours per semester
  • Undergraduate study programme term essay (20-40) - 30 hours per semester
  • Contact hours - 39 hours per semester
prerequisite
Knowledge
Knowledge in the field of animation and art work. Interest in interactiv PC games. User knowledge of working on the PC (Windows). Student´s creative approach to the assigned works.
learning outcomes
Student will able to: - describe and explain design history and theory and creation interactiv PC games - propose and realize concrete project (PC games) or complete part of the project - set the game rules - work with appropriate software - present his project
teaching methods
Lecture supplemented with a discussion
Seminar
Multimedia supported teaching
Skills demonstration
Project-based instruction
Collaborative instruction
Individual study
Students' portfolio
One-to-One tutorial
Discussion
assessment methods
Practical exam
Skills demonstration during practicum
Seminar work
Individual presentation at a seminar
Continuous assessment
Self-evaluation
Project
Recommended literature
  • Adobe Creative Team. Adobe Flash CS6: Oficiální výukový kurz. 2013.
  • Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
  • Bartle, Richard. "Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs".
  • Bogost, I. Persuasive Games. 2008.
  • Donovan, T. Replay: The History of Video Games. 2010.
  • Earle Castledine, Myes Eftos, Max Wheeler. Vytváříme mobilní web a aplikace pro chytré telefony a tablety. 2013.
  • Elizabeth Castro, Bruce Hyslop. HTML5 a CSS3. 2012.
  • Eyal, Nir. Hooked: how to build habit-forming products. New york, 2014. ISBN 978-1-59184-778-6.
  • Galloway, A. R. Gaming: Essays On Algorithmic Culture. 2006.
  • Huizinga, J. Homo ludens: o původu kultury ve hře. Dauphin, Praha, 2000.
  • Hunicke Robin. A Formal Approach to Game Design and Game Research. 2004.
  • Koster Raph. A Theory of Fun for Game Design.
  • Schell, Jesse. The art of game design : a book of lenses. 1st pub. Burlington : Morgan Kaufmann, 2008. ISBN 978-0-12-369496-6.
  • Švelch, J. Počítačové hry a jejich místo v mediálních studiích. FSV UK, Praha, 2007.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester