Lecturer(s)
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Šlajch Václav, MgA. Ing.
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Duchek Tomáš, MgA.
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Course content
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1.-2. Color theory, and advanced tools for working with color. 3.-4. Individual tuition.
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Learning activities and teaching methods
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Collaborative instruction, Instruction based on dialogue, Students' portfolio, One-to-One tutorial, Group discussion, Skills demonstration, Seminar classes, Individual study
- Contact hours
- 39 hours per semester
- Individual project (40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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to orientate in the basic parameters of hardware and software for digital painting, to orientate in the user interface of common tablet types, to know the basic programs used for digital painting, brush plugins, photobashing, and the possibilities of using 3D in her/his own creation |
reproduce the names and definitions of the basic building elements of the language of digital painting including parameters of hardware and software, to apply the knowledge about the basic painting morphology when designing the composition based on own style, to recall basic style canons in painting and visual expression, to orientate in the user interface of common tablet types, |
Skills |
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to use basic hardware and software for digital painting, to create in the basic programs used for digital painting, to use brush plugins, photobashing, and 3D effects in her/his own creation |
to use basic hardware and software for digital painting, to choose suitable means depending on purpose of own work, to use brush plugins, photobashing, and 3D effects in her/his own creation, to further develop own specific artistic style in painting and to search for suitable and original forms of own painting creations, |
Competences |
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take decisions individually and responsibly, on the basis of a framework contract comprehensibly and convincingly communicate to experts and laymen information about the nature of professional problems and their own opinion on their solution, to acquire further professional knowledge, skills and competencies on the basis |
N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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advanced features of graphical programs used for digital painting and procedures of graphics effects a wide range of techniques applicable to digital paintinga deeper understanding of her/his own style and style frameworks created by respected digital painting experts |
deeper understanding of her/his own style and style frameworks created by respected digital painting experts of basic features of graphical programs used for digital painting and procedures of graphics effects, options of usage of wide variety of technologies and procedures of digital painting, of deeper understanding of basic elements of painting compositions and their possibilities in combination with digital technologies, |
Skills |
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in her/his work uses the advanced features of graphical programs used for digital painting and procedures of graphic effects applies a wide range of digital painting techniques deeper reflects her/his own style and style frames created by respected digital painting experts |
to use in own work the advanced features of graphical programs used for digital painting and procedures of graphic effects, to deeper reflect her/his own style and style frames created by respected digital painting experts, applies a wide range of digital painting techniques with erudition on own primal artistic discipline, |
Competences |
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independently and responsibly, decides in new or changing contexts or in a fundamentally evolving environment, taking into account the wider social implications of their decision-making comprehensibly and convincingly inform their experts and the wider public about their own professional opinions |
N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Skills demonstration |
Group discussion |
One-to-One tutorial |
Skills |
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Individual study |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Seminar work |
Competences |
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Skills demonstration during practicum |
Recommended literature
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Graffová K., Oliverová C. Svět XX. století od post.impresionismu po digital art. Albatros Praha, 2003.
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Kol. aut. Digitální malířské techniky. ISBN 978-80-251-3627.
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Paul, Christiane. Digital art. 2nd ed. New York : Thames & Hudson, 2008. ISBN 978-0-500-20398-9.
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