Course: Editors for 3D Modelling and Animation 1

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Course title Editors for 3D Modelling and Animation 1
Course code KAU/E3D1
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory, Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kutek Petr, MgA.
Course content
1. General terminology of 3D graphics. 2. Working area of Blender. 3. Cinem or 3D Max 4. Information on basic bar links. 5. Fundamentals of modeling. 6. Basic principles of polygon and curved objects and their adaptations. 7. Exercises and testing of tools. 8. Modeling with NURBS and HyperNURBs. 9. Exercises and testing of tools. 10. Practical use of textures. 11. Creating an object and its views. 12. Curves and polygons. 13. Deformation. Render.

Learning activities and teaching methods
Lecture supplemented with a discussion, Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, One-to-One tutorial, Skills demonstration, Individual study, Lecture with visual aids, Seminar, Practicum
  • Contact hours - 39 hours per semester
  • Undergraduate study programme term essay (20-40) - 45 hours per semester
prerequisite
Knowledge
Basic knowledge of computer graphic work. Optimally - knowledge and experience with working in Adobe. PC skills, basic knowledge of English.
to recall basic technicall and technological procedures of graphical work on PC, to specify basic knowledge of supporting arts disciplines and their techniques and technologies, of basic rules of project planning,
Skills
to use PC on basic level and to prove basic experience with graphic editors, to use english language skills on basic level, make drawing sketches of their own compositional designs by hands free in basic graphic editors develop research on the topic,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
Students will learn basics of 3D modeling, an overview of the issues and the ability to create 3D modeling scenes.
of the basics of 3-D object construction using the geometric rules (i.e. modelling of simple objects, building of stage, use of textures and light, etc.), of the technical and technological procedures when working in 3D interface and their usage in own discipline, of methods and usage of tools for real time interaction with objects,
Skills
to plan a simple project od 3D vizualization of a modeled scene, reflects its work in the context of professional, technical and technological processes, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, to be able to accept and assert in a way the evaluation and critical response,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture supplemented with a discussion
Skills demonstration
Collaborative instruction
Individual study
One-to-One tutorial
Interactive lecture
Skills
Lecture with visual aids
Competences
Collaborative instruction
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Competences
Seminar work
Recommended literature
  • Birn, Jeremy; Maestri, George. Digital lighting and rendering. Indianapolis : New Riders, 2000. ISBN 1-56205-954-8.
  • Corney, Jonathan. 3D modeling with the ACIS Kernel and toolkit. Chichester : John Wiley & Sons, 1998. ISBN 0-471-96535-9.
  • Ebert, David S. Texturing & modeling : a procedural approach. 3rd ed. Amsterdam : Morgan Kaufmann, 2003. ISBN 1-55860-848-6.
  • Fleming, Bill. 3D modeling & surfacing. c 1999. San Diego : Morgan Kaufmann Publishers, 1999. ISBN 0-12-260490-3.
  • Harrison, Lynn T. Introduction to 3D game engine design using DirectX 9 and C#. [Berkeley] : Apress, 2003. ISBN 1-59059-081-3.
  • Hartwig, Andreas. Algebraic 3-D modeling. Wellesley : A. K. Peters, 1996. ISBN 1-56881-023-7.
  • Žára, Jiří; Beneš, Bedřich; Felkel, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester