Course: Editors for 3D Modelling and Animation 2

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Course title Editors for 3D Modelling and Animation 2
Course code KAU/E3D2
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory, Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kutek Petr, MgA.
Course content
Weeks 1 - 13 1. General terminology of 3D graphics. 2. Working area of Blender. 3. Cinem or 3D Max 4. Information on basic bar links. 5. Fundamentals of modeling. 6. Basic principles of polygon and curved objects and their adaptations. 7. Exercises and testing of tools. 8. Modeling with NURBS and HyperNURBs. 9. Exercises and testing of tools. 10. Practical use of textures. 11. Creating an object and its views. 12. Curves and polygons. 13. Deformation. Render.

Learning activities and teaching methods
Lecture supplemented with a discussion, Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, One-to-One tutorial, Skills demonstration, Individual study, Lecture with visual aids, Seminar, Practicum
  • Contact hours - 39 hours per semester
  • Undergraduate study programme term essay (20-40) - 45 hours per semester
prerequisite
Knowledge
Basic knowledge of computer graphic work. Optimally - knowledge and experience with working in Adobe. PC skills, basic knowledge of English.
to recall basic technicall and technological procedures of basic works in 3D editors, to specify basic knowledge of supporting arts disciplines and their techniques and technologies, of basic rules of project planning including particular steps of a project,
Skills
to use basic tools of 3D editors, to elaborate a simple project of 3D scene vizualization, make drawing sketches of their own compositional designs by hands free in basic graphic editors develop research on the topic,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
Students will be able to create 3D modeled scenes using geometric knowledge of the rules, procedures of animation, camera work and movement of objects.
of the basics of 3-D object construction using the geometric rules (i.e. modelling of simple objects, building of stage, use of textures and light, etc.) and examples of their implementation and intentional violation, of the technical and technological procedures when working in 3D interface and their usage in own discipline, of possibilities of prezentation of own work, of methods and usage of tools for real time interaction with objects,
Skills
to plan and solve a project of 3D vizualization of a modeled scene, to use the right animation methods, to apply skill of work with camera and object motion, reflects its work in the context of professional, technical and technological processes, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, to be able to accept and assert in a way the evaluation and critical response,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture supplemented with a discussion
Seminar
Practicum
Multimedia supported teaching
Individual study
One-to-One tutorial
Interactive lecture
Skills
Skills demonstration
Competences
Collaborative instruction
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Competences
Seminar work
Recommended literature
  • Birn, Jeremy; Maestri, George. Digital lighting and rendering. Indianapolis : New Riders, 2000. ISBN 1-56205-954-8.
  • Corney, Jonathan. 3D modeling with the ACIS Kernel and toolkit. Chichester : John Wiley & Sons, 1998. ISBN 0-471-96535-9.
  • Ebert, David S. Texturing & modeling : a procedural approach. 3rd ed. Amsterdam : Morgan Kaufmann, 2003. ISBN 1-55860-848-6.
  • Fleming, Bill. 3D modeling & surfacing. c 1999. San Diego : Morgan Kaufmann Publishers, 1999. ISBN 0-12-260490-3.
  • Harrison, Lynn T. Introduction to 3D game engine design using DirectX 9 and C#. [Berkeley] : Apress, 2003. ISBN 1-59059-081-3.
  • Hartwig, Andreas. Algebraic 3-D modeling. Wellesley : A. K. Peters, 1996. ISBN 1-56881-023-7.
  • Žára, Jiří; Beneš, Bedřich; Felkel, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester