Lecturer(s)
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Course content
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Weeks 1 - 13 1. General terminology of 3D graphics. 2. Working area of Blender. 3. Cinem or 3D Max 4. Information on basic bar links. 5. Fundamentals of modeling. 6. Basic principles of polygon and curved objects and their adaptations. 7. Exercises and testing of tools. 8. Modeling with NURBS and HyperNURBs. 9. Exercises and testing of tools. 10. Practical use of textures. 11. Creating an object and its views. 12. Curves and polygons. 13. Deformation. Render.
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, One-to-One tutorial, Skills demonstration, Individual study, Lecture with visual aids, Seminar, Practicum
- Contact hours
- 39 hours per semester
- Undergraduate study programme term essay (20-40)
- 45 hours per semester
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prerequisite |
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Knowledge |
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Basic knowledge of computer graphic work. Optimally - knowledge and experience with working in Adobe. PC skills, basic knowledge of English. |
to recall basic technicall and technological procedures of basic works in 3D editors, to specify basic knowledge of supporting arts disciplines and their techniques and technologies, of basic rules of project planning including particular steps of a project, |
Skills |
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to use basic tools of 3D editors, to elaborate a simple project of 3D scene vizualization, make drawing sketches of their own compositional designs by hands free in basic graphic editors develop research on the topic, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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Students will be able to create 3D modeled scenes using geometric knowledge of the rules, procedures of animation, camera work and movement of objects. |
of the basics of 3-D object construction using the geometric rules (i.e. modelling of simple objects, building of stage, use of textures and light, etc.) and examples of their implementation and intentional violation, of the technical and technological procedures when working in 3D interface and their usage in own discipline, of possibilities of prezentation of own work, of methods and usage of tools for real time interaction with objects, |
Skills |
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to plan and solve a project of 3D vizualization of a modeled scene, to use the right animation methods, to apply skill of work with camera and object motion, reflects its work in the context of professional, technical and technological processes, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, to be able to accept and assert in a way the evaluation and critical response, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture supplemented with a discussion |
Seminar |
Practicum |
Multimedia supported teaching |
Individual study |
One-to-One tutorial |
Interactive lecture |
Skills |
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Skills demonstration |
Competences |
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Collaborative instruction |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Competences |
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Seminar work |
Recommended literature
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Birn, Jeremy; Maestri, George. Digital lighting and rendering. Indianapolis : New Riders, 2000. ISBN 1-56205-954-8.
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Corney, Jonathan. 3D modeling with the ACIS Kernel and toolkit. Chichester : John Wiley & Sons, 1998. ISBN 0-471-96535-9.
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Ebert, David S. Texturing & modeling : a procedural approach. 3rd ed. Amsterdam : Morgan Kaufmann, 2003. ISBN 1-55860-848-6.
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Fleming, Bill. 3D modeling & surfacing. c 1999. San Diego : Morgan Kaufmann Publishers, 1999. ISBN 0-12-260490-3.
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Harrison, Lynn T. Introduction to 3D game engine design using DirectX 9 and C#. [Berkeley] : Apress, 2003. ISBN 1-59059-081-3.
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Hartwig, Andreas. Algebraic 3-D modeling. Wellesley : A. K. Peters, 1996. ISBN 1-56881-023-7.
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Žára, Jiří; Beneš, Bedřich; Felkel, Petr. Moderní počítačová grafika. Praha : Computer Press, 1998. ISBN 80-7226-049-9.
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