Lecturer(s)
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Aubrecht Vojtěch, MgA.
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Binter Tomáš, MgA.
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Course content
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1. Introduction to the semester. 2. Photography as a dialogue of techniques and art. 3. Photos and other media. 4. Photos and videos. 5. Photos and animations. 6. Photos and installations. 7. Photos and web project. 8. Photographs and illustrations. 9. Photos and 3D. 10. 3D Object Shooting. 11. 3D photography in advertising.
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Learning activities and teaching methods
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Interactive lecture, Lecture with a video analysis, Lecture with practical applications, Multimedia supported teaching, Skills demonstration, Seminar classes, Individual study, Lecture, Lecture with visual aids, Practicum
- Contact hours
- 52 hours per semester
- Undergraduate study programme term essay (20-40)
- 20 hours per semester
- Preparation for an examination (30-60)
- 30 hours per semester
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prerequisite |
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Knowledge |
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to provide basic knowledge of technical and technological procedures of photography and postproduction, to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level to reproduce knowledge about visual means suitable for photography shooting, to specify basic knowledge of supporting arts disciplines, |
Skills |
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to design visual graphics metaphors with erudition on options of photography and space imaging, to work independently and flexibly react to evaluating commentary of the teacher, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, to apply the basic rules of digital and analog photography on both aesthetic and technological-technical level, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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of the options of using photography in interaction with other media in propagation and advertisment and other visual media, of technical and technological condition and rules for creating different types of 3D photography and further postproduction, of basic morphology of 3D scaning and 3D photography creation, |
Skills |
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to practiocally apply the knowledge of creating different types of 3D photography and further postproduction, to choose suitable form and approach during work on different artistic tasks - in propagation and advertisement on internet and other visual media in a form of photography of products, virtual excursions of architecture etc., of basic 3D scanning of objects for different purposes, to find optimal material and work creatively, interacting photo, video, animation, installation, web project etc., |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Self-study of literature |
Multimedia supported teaching |
Discussion |
Lecture supplemented with a discussion |
Interactive lecture |
Skills |
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Lecture with visual aids |
Multimedia supported teaching |
Project-based instruction |
Students' portfolio |
One-to-One tutorial |
Individual study |
Competences |
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Project-based instruction |
Lecture with visual aids |
Multimedia supported teaching |
Individual study |
Students' portfolio |
assessment methods |
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Knowledge |
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Continuous assessment |
Test |
Written exam |
Skills |
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Project |
Practical exam |
Combined exam |
Self-evaluation |
Portfolio |
Continuous assessment |
Competences |
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Project |
Self-evaluation |
Portfolio |
Recommended literature
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Lambert M. Basis (Stereofotografie).
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Mc Kay. Three Dimensional Photography. 1948.
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Mendiburu, Bernard. 3D MOvie Making: Streoscopic Digital Cinema from Script to Screen.
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Zone, Ray. 3D Filmmakers: Conversation with Creators of Stereoscopic Motion Pictures.
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Zorana, Gree, Falco, Pete. 3D in Photoshop: The Ultimate Guide for Creative Professionals. 2010.
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