Course: Studio 11

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Course title Studio 11
Course code KAU/ID11
Organizational form of instruction Seminar
Level of course Master
Year of study not specified
Semester Winter and summer
Number of ECTS credits 17
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Pustějovský Michal, MgA.
  • Kokolia Jan, MgA.
Course content
1. Introduction to the semester, introduction of the topic of the semester project (KP) 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project

Learning activities and teaching methods
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
  • Undergraduate study programme term essay (20-40) - 40 hours per semester
  • Contact hours - 208 hours per semester
  • Individual project (40) - 40 hours per semester
  • Team project (50/number of students) - 50 hours per semester
  • Preparation for an examination (30-60) - 60 hours per semester
  • Practical training (number of hours) - 35 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
prerequisite
Knowledge
to recall knowledge about a wider range of common expressive and visual tools if interactvie design, about their possible reciprocal compositional relationships and their usage for aplicated animation and other interactive products of different forms and their relation to the cultural context, to reproduce knowledge about technological procedures of different supporting and technical disciplines, of possibilities of cooperation with particular disciplines, the knowledge of possibilities and function of other disciplines on a level of educated estimation of their real possibilities for own work, to recall and apply knowledge about technical and technological procedures of all disciplines of production team and supporting disciplines for interactive design of different forms, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and innovations, to use the suitable ways of mechanism of communication with the client to determine his/her requirements, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, to plan a complex project and divide it into several steps, finding and alteration of those steps and finding the best solution both in proces and product of the work, designing and variating promotional ideas applicable to brand promotion in the broadcast (onair / online), about possibilities of propagation and application of own work, to reproduce theoretical knowledge of function and specifics of PC softwares fo interactive designing and artistic and production technologies, of technical differences and advantages of particula alternatives for different instances,
Skills
designing the author's project using Motion Design (2D and 3D animations, advanced visual effects, animation and infographics), to use wilder variety of advanced or experimental visual and expressive tools, to be able to kombine and alter them, to plan a complex interactive project and suggests its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms, to choose the appropriate technology for producing the final product based on its usage, to choose suitable technical and technological procedures and their combinations for reaching product of the highest quality, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, to select the most suitable variant of the final graphic project and create complex design documentation, to choose appropriate forms of presentation and promotion of graphic design, with erudition, to present his work to the professional community, to be able to accept and assert in a way the evaluation and critical response, to be fully involved in the activities of the production team dealing with complex tasks, to explain and defend his/her choice from other members of the production team, to be able to accept and assert in a way the evaluation and critical response, to individually choose a sphere of interest and problematics, which he/ she will deal with and creativelly solve,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
to recall knowledge about a wider range of common expressive and visual tools if interactvie design, about their possible reciprocal compositional relationships and their usage for aplicated animation and other interactive products of different forms and their relation to the cultural context, to reproduce knowledge about technological procedures of different supporting and technical disciplines, of possibilities of cooperation with particular disciplines, the knowledge of possibilities and function of other disciplines on a level of educated estimation of their real possibilities for own work, to recall and apply knowledge about technical and technological procedures of all disciplines of production team and supporting disciplines for interactive design of different forms, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and innovations, to use the suitable ways of mechanism of communication with the client to determine his/her requirements, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, to plan a complex project and divide it into several steps, finding and alteration of those steps and finding the best solution both in proces and product of the work, designing and variating promotional ideas applicable to brand promotion in the broadcast (onair / online), about possibilities of propagation and application of own work, to reproduce theoretical knowledge of function and specifics of PC softwares fo interactive designing and artistic and production technologies, of technical differences and advantages of particula alternatives for different instances,
Skills
design an author's visual style project using Motion design (2D and 3D animation, advanced visual effects, animation and infographics), use a range of advanced or experimental visual and expression means, combine and alter them, plans a complex interactive project and suggests its various forms, independently and manages a team composed of different staffs in the implementation of an interactive project of various forms, choose the appropriate technology for the development of the final product depending on its subsequent use, choose the appropriate technical and technological procedures and their combinations to achieve the appropriate quality of processing, reflect their work in the context of professional, technical and technological procedures, submit their proposal and selection to the contracting authority and justify it with regard to the task and the requirements ascertained, critically assess their own work in the context and style framework, select the most appropriate variant of the final interactive project and create comprehensive design documentation for it, select appropriate forms of project presentation and promotion, with erudition to present their work to the professional community, be able to accept and use creative and critical responses creatively, fully participate in the organization and activities of the production team solving complex tasks, justifying and defending their selection in front of other members of the production team, to choose their own area of interest and issues to be dealt with in a creative way at expert level, anticipate and actively shape current developments and scientific discoveries that push the boundaries of Interactive Design
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
  • Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
  • Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
  • Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
  • Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
  • Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
  • Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
  • Poš, J. Český animovaný film.
  • Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
  • Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
  • teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
  • Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
  • Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester