Lecturer(s)
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Kokolia Jan, MgA.
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Pustějovský Michal, MgA.
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Course content
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1. Introduction to the semester, introduction of the topic of the semester project (KP) 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Contact hours
- 78 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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to provide basic knowledge of technical and technological procedures of drawing and drawing visualization by free hand and graphic editors equip drawing and layout procedures with free hands in basic graphic editors reproduce the names and definitions of the basic building elements of the graphic language to bring together basic knowledge of supporting arts disciplines compare the results achieved on the given field of creation (both own and foreign) to apply his / her art knowledge to the project |
Skills |
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to design a free visual visual metaphor in the interactive creation discipline through the basic graphic editors to make a search for a given topic in a few steps to describe the story through means of artistic expression to design simple interactive and game elements present your suggestions to other team members, the sponsor (the teacher) |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about project planning (sketches, scenarios, simple storyboards, animation works) content analysis of the subject and its structuring into the scenario gaming elements and the structure of interactive components and their chaining on technological procedures in the area of animated exercises about contemporary stylistic canons of interactive design about visual means of appropriate interactive design and creation |
Skills |
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plans to project a simpler interactive application or trick and visual effect suggests story building, a storyboard, or a game or interactive element structure realizes a short animation unit designed for web browsers, an e-book, or a game application reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
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Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
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Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
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Poš, J. Český animovaný film.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
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teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
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Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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