Course: Studio 4

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Course title Studio 4
Course code KAU/ID4
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 10
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kokolia Jan, MgA.
  • Pustějovský Michal, MgA.
Course content
1. Introduction to the semester, introduction of the topic of the semester project (KP) 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project

Learning activities and teaching methods
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Undergraduate study programme term essay (20-40) - 40 hours per semester
  • Contact hours - 117 hours per semester
  • Preparation for an examination (30-60) - 60 hours per semester
  • Practical training (number of hours) - 30 hours per semester
prerequisite
Knowledge
about planning more advanced project of visual style interactive application, or TV logo or motion design content analysis and structure of the topic of work, or its postulation about the advanced architecture of interactive and game elements about standard technological procedures in the area of animated exercises about contemporary stylistic canons of interactive design about visual resources suitable for interactive design and creation about visual means of appropriate interactive design and creation to apply his / her art knowledge to the project
Skills
plans a more advanced visual style interactive application project, TV logo or motion design proposes simple idea and construction of narrative form, suggests a more advanced architecture of a game or interactive element, realizes an animation unit designed for web browsers, gaming applications, and web TV reflects his work in historical and contemporary contexts, reflects its work in the context of professional, advanced technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about more advanced project planning of corporate identity and brand design in digital media, designing promotional ideas applicable to the brand promotion in the broadcast (onair / online), about the advanced architecture of interactive and game elements, on standard technological procedures in the field of applied animation, about contemporary stylistic canons of interactive and motion design, about visual resources suitable for interactive design and creation, about visual means of appropriate interactive design and creation
Skills
plans more advanced project of corporate identity and brand design in digital media, suggests promotional suggestions applicable to brand promotion in the broadcast (onair / online), suggests the architecture of interactive and game elements, performs an advanced animation unit designed for broadcast (onair / online) or web browsers, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
  • Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
  • Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
  • Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
  • Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
  • Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
  • Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
  • Poš, J. Český animovaný film.
  • Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
  • Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
  • teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
  • Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
  • Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester