Lecturer(s)
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Pustějovský Michal, MgA.
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Kokolia Jan, MgA.
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Course content
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1. Introduction to the semester, introduction of the topic of the semester project (KP) 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Graduate study programme term essay (40-50)
- 40 hours per semester
- Contact hours
- 130 hours per semester
- Preparation for an examination (30-60)
- 30 hours per semester
- Individual project (40)
- 40 hours per semester
- Practical training (number of hours)
- 35 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
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prerequisite |
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Knowledge |
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to recall knowledge about a wider range of common expressive and visual tools if interactvie design, about their possible reciprocal compositional relationships and their usage for aplicated animation, to recall and apply knowledge about technical and technological procedures of all disciplines of production team and supporting disciplines for interactive design, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and boundaries, to use the suitable ways of mechanism of communication with the client to determine his/her requirements, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, designing and variating promotional ideas applicable to brand promotion in the broadcast (onair / online), about possibilities of propagation and application of own work, |
Skills |
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designing the author's project using Motion Design (2D and 3D animations, advanced visual effects, animation and infographics), to use wilder variety of visual and expressive tools, to be able to kombine and alter them, to plan a complex interactive project and suggests its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms,, to choose the appropriate technology for producing the final product based on its usage, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, to select the most suitable variant of the final graphic project and create complex design documentation, to choose appropriate forms of presentation and promotion of graphic design, with erudition, to present his work to the professional community, to be able to accept and assert in a way the evaluation and critical response, to explain and defend his/her choice from other members of the production team, to be able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task, about planning a complex and technically difficult project of artistic and praphic character about planing and managing work and specialized procedures, to design and animation of subjects applicable according to the various functions and meaning of the project, with an emphasis on its online character, about the possibilities and limits of involvement in interdisciplinary cooperation on graphic design projects in more difficult complexes, about a wider range of advanced interactvive and animation assets, about their possible reciprocal compositional relationships and their usage in conventional and experimental way, about the advanced architecture of interactive and game elements, |
Skills |
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to individually choose a sphere of interactive creation and animating of own interest, to search in a general assignment for own outcome and view leading to innovation adn individualization of own style and innovative form, writes and equips visualization of the project research and project documentation includin referentional authors and inspirational resources, about similar project and their solution, to be an active part of a team, to represent own discipline and profession and to individually learn to help develop the common project, to choose the appropriate technology for developing interactive project and all particular work phases, then realize the project by declared procedures, to suggests an advanced architecture of interactive and game elements and optimizes them with regard to the selected visual style, product for broadcast, web browsers etc., to export meant visual into suitable animation and interactive techniques in a form of given procedures or artistic experiment, to critically assess his/her own work in the field context and style framework, to choose appropriate forms of presentation and promotion of the prototype/project, to justify the value of the product / project in the interdisciplinary context, in fornt of a customer and other members of a team, to practically apply conceptual artistic thinking, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
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Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
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Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
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Poš, J. Český animovaný film.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
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teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
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Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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