Course: Interactive Tools 1

« Back
Course title Interactive Tools 1
Course code KAU/IDIN1
Organizational form of instruction Seminar
Level of course Bachelor
Year of study 1
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory, Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kokolia Jan, MgA.
  • Petýrek Jan
Course content
First - 2 Getting with the program from the viewpoint of an animator Third - 4 A simple animation exercise 5th - 6 Developing the specifics of technical options 7th - 8 Options interactive divorced 9th - 10 interactive card 11th - 12 Common interactive project, each of two variants of a small segment of the total 13th Presentation and evaluation

Learning activities and teaching methods
Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
  • Contact hours - 39 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Undergraduate study programme term essay (20-40) - 35 hours per semester
prerequisite
Knowledge
to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level to reproduce knowledge about visual means suitable for animated creation and its possible interactive forms, to specify basic knowledge of supporting arts disciplines and their techniques and technologies
Skills
to work independently and flexibly react to evaluating commentary of the teacher, make drawing sketches of their own compositional designs by hands free in basic graphic editors develop research on the topic, to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate, to plan a simple project from design to realization,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about project planning (sketches, scenarios, simple storyboards, animation works), about options of interaction and direct entry of a viewer in animations of diferent formats and forms, about visual means of appropriate interactive design and creation,
Skills
to planplan a project of a simpler interactive application or trick and visual effect, reflects its work in the context of professional, technical and technological processes, of usage of basic animators and programators terminology, to understand the relationship between both disciplines,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • DeLoura, Mark A. Game programming gems 2. Hingham : Charles River Media, 2001. ISBN 1-58450-054-9.
  • DeLoura, Mark A. Game programming gems. Rockland, Mass. : Charles River Media, 2000. ISBN 1-58450-049-2.
  • Dickheiser, Michael. Game programming gems 6. 1st ed. Boston : Charles River Media, 2006. ISBN 1-58450-450-1.
  • Kirmse, Andrew. Game programming gems 4. Hingham : Charles River Media, 2004. ISBN 1-58450-295-9.
  • Noble, Joshua J. Programming interactivity : [a designer's guide to Processing, Arduino, and openFrameworks]. 2nd ed. Cambridge : O'Reilly Media, 2012. ISBN 978-1-449-31144-5.
  • Pallister, Kim. Game programming gems 5. 1st ed. Hingham : Charles River Media, 2005. ISBN 1-58450-352-1.
  • Treglia, Dante. Game programming gems 3. Hingham : Charles River Media, 2002. ISBN 1-58450-233-9.
  • Verth, Jim M. van; Bishop, Lars M. Essential mathematics for games and interactive applications : a programmers guide. Amsterdam : Morgan Kaufmann Publishers, 2004. ISBN 1-55860-863-X.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester