Lecturer(s)
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Course content
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1. - 13. - Getting acquainted with the semester plan and teacher´s requirements, assignment a semestral project and set the deadlines for submission a final version of the project. - Exploration of inspirational sources and technological possibilities - Continuously assigning the tasks, consultation, corrections and submission of partial seminar tasks - Making a screenplay and a storyboard - Graphic solve - Animation - Continuously consultation of semestral project - Submission of final version of the project in time set by the teacher - Presentation to the extent set by the teacher, defense
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study, Seminar
- Contact hours
- 130 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Individual project (40)
- 40 hours per semester
- Graduate study programme term essay (40-50)
- 50 hours per semester
- Preparation for an examination (30-60)
- 55 hours per semester
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prerequisite |
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Knowledge |
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about planning more advanced project of visual style interactive application, or TV logo or motion design content analysis and structure of the topic of work, or its postulation about the advanced architecture of interactive and game elements about standard technological procedures in the area of animated exercises about contemporary stylistic canons of interactive design about visual resources suitable for interactive design and creation about visual means of appropriate interactive design and creation to apply his / her art knowledge to the project |
Skills |
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plans a more advanced visual style interactive application project, TV logo or motion design proposes simple idea and construction of narrative form, suggests a more advanced architecture of a game or interactive element, realizes an animation unit designed for web browsers, gaming applications, and web TV reflects his work in historical and contemporary contexts, reflects its work in the context of professional, advanced technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about more advanced project planning of corporate identity and brand design in digital media, designing promotional ideas applicable to the brand promotion in the broadcast (onair / online), about the advanced architecture of interactive and game elements, on standard technological procedures in the field of applied animation, about contemporary stylistic canons of interactive and motion design, about visual resources suitable for interactive design and creation, about visual means of appropriate interactive design and creation |
Skills |
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plans more advanced project of corporate identity and brand design in digital media, suggests promotional suggestions applicable to brand promotion in the broadcast (onair / online), suggests the architecture of interactive and game elements, performs an advanced animation unit designed for broadcast (onair / online) or web browsers, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Austin Shaw. Design for Motion. ISBN 9781138812093.
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Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
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Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
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Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.
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