Course: Media Illustration 1

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Course title Media Illustration 1
Course code KAU/MGMI1
Organizational form of instruction Seminar
Level of course Master
Year of study not specified
Semester Winter and summer
Number of ECTS credits 11
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šlajch Václav, MgA. Ing.
Course content
1. Introduction to the subject 2. - 3. Choosing a theme within a given topic of a semester project, research 4. - 5. Sketching of solution variants and selection of final form 6. - 12. Implementation of selected solution and continuous proofreading and group presentation of the work 13. Presentation of the project and its overall evaluation

Learning activities and teaching methods
Project-based instruction, Instruction based on dialogue, Students' portfolio, One-to-One tutorial, Skills demonstration, Seminar classes, Individual study, Seminar
  • Contact hours - 130 hours per semester
  • Individual project (40) - 60 hours per semester
  • Graduate study programme term essay (40-50) - 40 hours per semester
  • Preparation for an examination (30-60) - 45 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
prerequisite
Knowledge
about project planning (sketches, scenarios) content analysis of the subject and its structuring into the scenario gaming elements and the structure of interactive components and their chaining about contemporary style canons media illustration on visual media suitable for media illustration about visual means of appropriate interactive design and creation
Skills
plans simpler project for media illustrations or interactive applications proposes the construction of a plot (scenario, storyboard), or a game or interactive element structure realizes the final form of media illustration reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about project planning (sketches, scenarios) and linking content and forms, content analysis of the subject and its structure into a more detailed scenario, playing elements and structure of interactive components and their chaining according to basic principles, about contemporary style canons media illustration about visual media suitable for media illustration about visual means of appropriate interactive design and creation
Skills
plans a simpler project of media illustration or interactive application with respect to the balance of content and form, suggests the construction of a story (storyboard, storyboard) or the structure of a game or interactive element with regard to its functionality, realizes the final form of media illustration or application, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community, he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
  • Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
  • Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
  • Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
  • Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
  • Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
  • Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester