Lecturer(s)
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Course content
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1. Introduction to the semester, introduction of the topic of the semester project 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Contact hours
- 208 hours per semester
- Preparation for an examination (30-60)
- 60 hours per semester
- Team project (50/number of students)
- 50 hours per semester
- Practical training (number of hours)
- 75 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
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prerequisite |
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Knowledge |
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to recall knowledge about a wider range of professional expressive and visual tools of medial illustration and audiovision, about their possible reciprocal compositional relationships and their usage for aplicated medial illustration leading to own individual style and their relation to the cultural context, to reproduce knowledge about technological procedures of different supporting and technical disciplines, of possibilities of cooperation with particular disciplines, the knowledge of possibilities and function of other disciplines on a level of educated estimation of their real possibilities for own work, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and boundaries, to use the suitable ways of mechanism of communication with the client to determine his/her requirements/ requirements of the targeted group, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, to plan a complex project and divide it into several steps, finding and alteration of those steps and finding the best solution both in proces and product of the work, to recall knowldge about the expert structure of the subject and the construction of the storytelling line in the case of narrative genres or the compositional schemes of the static, about visual means suitable for media illustration in a wide range of genres and their combinations, to reproduce theoretical knowledge of function and specifics of PC softwares fo graphic designing and artistic and production technologies, of technical differences and advantages of particula alternatives for different instances |
Skills |
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designing the author's project of media illustration or interactive application with respect to the requirements of the contracting authorities, to use wilder variety of advanced or experimental visual and expressive tools, to be able to kombine and alter them, to plan a complex project of medial illustration and to suggest its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms, to choose the appropriate technology for producing the final product based on its usage, to choose suitable technical and technological procedures and their combinations for reaching product of the highest quality, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, to select the most suitable variant of the final project and create complex design documentation, to choose appropriate forms of presentation and promotion of own product, with erudition, to present his work to the professional community and his judgmentsto be able to justify, to be able to accept and assert in a way the evaluation and critical response and to react flexibly, to explain and defend his/her choice from other members of the production team, assigning authority or a spectator, to be able to accept and assert in a way the evaluation and critical response, to individually choose a sphere of interest and problematics, which he/ she will deal with and creativelly solve, to search for application of own work in practice and to participate in contest and exhibitions |
Competences |
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N/A |
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learning outcomes |
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Knowledge |
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about possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task, about searching own tasks and problems solving by choosing aproaches aiming to individual and original conception, about planning a complex and technically difficult project of audiovizual or medial illustration chracter, about individual planing and managing work and specialized procedures regarding the deadlines, to design the subjects applicable according to the various functions and meaning of the project, with an emphasis on its artistic-experience character, contemporaneity and originality, about the contemporary style canons of multimedial forms and the possibilities of their crossing, about the possibilities and limits of involvement in interdisciplinary cooperation on multimedial projects in more difficult complexes, about management principles of other staff professions in the field of audiovisual projects about a wider range of professional tools of medial illustration and multimedia, about their possible reciprocal compositional relationships and their usage in conventional and experimental way, about a wide range of technological and technical scenario procedures suitable for all types of multimedia and medial illustration projects, |
Skills |
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to individually plan and realise more complex multimedia project ( long-length author's film, complex projection or complex multimedia installation,) including drawing designs of higher noticeable value for elaborating considering specifics based on the nature of the graphic technique and its overlap to other multimedial, interactive and siilar forms and their combination, at the expert level, to build narrative, interactive and visual compositional schemes of the project and their content implementation through a wide array of appropriate visual means, to critically assess his/her own work in the field context and style framework, to work with several varied alternatives and variations, to choose most suitable design based on specific requirements of each project, proposes and analyzes the specific creative themes of the projects and modifies them according to wider cultural circumstances, to select the most suitable variant of the final graphic project and create complex design documentation, choose the appropriate technology for producing the final product, to manage the post-production of the project and to secure the full presentation and promotion of the project, to make effort to find various solutions to given problem, to maintain originality of own design and to own advancement aiming to distinctie artistic and handicraft expression, to search for artistic answers for contemporary artistic and social questions, to be able to accept and assert in a way the evaluation and critical response, to reflect own work in the context of professional, technical and technological processes, to flexibly alter own work on the basis of continuous reflection, which is able to effectivelly formulate, to reflect his work in historical and contemporary contexts and to be aware of potencial of those contexts for own original expression and inspirational sources which work with this reality, with erudition, to present his work to the professional community and thus use advanced presentation principles, to practically apply conceptual artistic thinking, to assesses the interaction with the role of spectator and the aspect of motives and the forms of elaborating them., |
Competences |
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N/A |
N/A |
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teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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monografie ilustrátorů 19. a 20. století.
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produkce nakladatelství AULOS.
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Abts, Tomma. Vitamin P : new perspectives in painting. 1st pub. London : Phaidon, 2002. ISBN 0-7148-4446-2.
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Bimber, Oliver; Raskar, Ramesh. Modern approaches to augmented reality : tutorial 8 : 25th annual conference of the European Association for Computer Graphics "Interacting with Virtual Worlds" ; Grenoble, August 30th -September 3rd. Grenoble : INRIA, 2004.
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Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
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Gahan, Andrew. Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques. Amsterdam ; Elsevier/Focal Press, 2009. ISBN 978-0-24081147-5.
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Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
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Klimeš, Jan. Hledání významu v umělecké narativní ilustraci. Vydání první. 2015. ISBN 978-80-210-8059-1.
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Lea, Derek. Kreativní grafika : ilustrace, umělecké techniky a 3D kresby kombinující Photoshop s aplikacemi Illustrator, Poser, Painter, Cinema 4D a ZBrush. Vyd. 1. Brno : Computer Press, 2011. ISBN 978-80-251-3469-6.
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Lea, Derek. Mistrovství v Adobe Photoshop : [digitální ilustrace a škola výtvarných technik]. Vyd. 1. Brno : Computer Press, 2009. ISBN 978-80-251-2340-9.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Wigan, Mark. Umění ilustrace : vizuální myšlení. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2970-8.
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