Course: SW for Game Design

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Course title SW for Game Design
Course code KAU/MISWH
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šlajch Václav, MgA. Ing.
  • Klánová Klára, Mgr.
Course content
First - 2 Getting with the program from the viewpoint of an animator Third - 4 A simple animation exercise 5th - 6 Developing the specifics of technical options 7th - 8 Options interactive divorced 9th - 10 interactive card 11th - 12 Common interactive project, each of two variants of a small segment of the total 13th Presentation and evaluation

Learning activities and teaching methods
Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Undergraduate study programme term essay (20-40) - 35 hours per semester
  • Contact hours - 39 hours per semester
prerequisite
Knowledge
about project planning (sketches, scenarios, simple storyboards, animation works), content analysis of the game theme, recapitulation of game elements and structure of interactive components and their chaining reflection of contemporary style canons of interactive and game design the choice of suitable visual aids suitable for the game environment
Skills
work at the user level with PC and basic graphics editors and animation programs and with programs for interactive creation, logically chain the sequence of game strategies to solve a particular program and analyze the gameplay, to show your own creativity in relation to general assignments and the will to look for different art solutions, alter them and constructively evaluate
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
programming simple game features, basic functionality, and creating a gaming environment in one of the available SW for playing games (such as Tululoo Game Maker, Construct 2, Blender, etc.) technical and technological specifics of software for creating PC games, their capabilities and basic functions, basic programmable terminology and canons focused on the art of the project,
Skills
to plan and realize simple PC game project with original motive, to use basic softwares for PC game development, their functions and differences and to use them for own creating, to apply skills for transfering application into final form in different formats,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • DeLoura, Mark A. Game programming gems 2. Hingham : Charles River Media, 2001. ISBN 1-58450-054-9.
  • DeLoura, Mark A. Game programming gems. Rockland, Mass. : Charles River Media, 2000. ISBN 1-58450-049-2.
  • Dickheiser, Michael. Game programming gems 6. 1st ed. Boston : Charles River Media, 2006. ISBN 1-58450-450-1.
  • Kirmse, Andrew. Game programming gems 4. Hingham : Charles River Media, 2004. ISBN 1-58450-295-9.
  • Pallister, Kim. Game programming gems 5. 1st ed. Hingham : Charles River Media, 2005. ISBN 1-58450-352-1.
  • Treglia, Dante. Game programming gems 3. Hingham : Charles River Media, 2002. ISBN 1-58450-233-9.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester