Lecturer(s)
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Takáč Viktor, MgA. Ph.D.
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Mazúr Milan, MgA. Ph.D.
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Course content
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1.-13. Assigning the topic of the semestral project (SP) Getting familiar with animated film characteristics, traditional and modern technologies. Practical use of animation techniques overview. Animated film - work technologies/procedures overview. Cartoon animation, computer animation - short units. Animation using typography. Cutout or PC animation. Presentation.
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Lecture with a video analysis, Collaborative instruction, Project-based instruction, Discussion, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Textual studies, Seminar
- Contact hours
- 130 hours per semester
- Preparation for an examination (30-60)
- 30 hours per semester
- Graduate study programme term essay (40-50)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Practical training (number of hours)
- 35 hours per semester
- Individual project (40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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to recall knowledge about a wider range of common expressive and visual tools of multimedia, about their possible reciprocal compositional relationships and their usage for aplicated medial illustration, to recall and apply knowledge about technical and technological procedures of all disciplines of production team and supporting disciplines, about a wide array of technological and technical procedures for scanning, post-production and projection, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and boundaries, to use the suitable ways of mechanism of communication with the client to determine his/her requirements, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex audiovizual projects, about ways to justify and defend your own design activity in relation to other members of the production team, to recall knowldge about the expert structure of the subject and the construction of the storytelling line in the case of narrative genres or the compositional schemes of the static, |
Skills |
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designing the author's multimedia project of an arranged or documentary with respect to the requirements of the contracting authorities, to plan a complex project of medial illustration and to suggest its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms, to apply a wide array of ways of construction of action, including non-traditional practices, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, manage eventual post-production of the project and ensure full project presentation and promotion, with erudition, to present his work to the professional community, to be able to accept and assert in a way the evaluation and critical response, to explain and defend his/her choice from other members of the production team, to be able to accept and assert in a way the evaluation and critical response |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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about possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task, about planning a complex and technically difficult project of artistic and praphic character about planing and managing work and specialized procedures, about the contemporary style canons used in the multimedia discipline and their translations, about the possibilities and limits of involvement in interdisciplinary cooperation on multimedial projects in more difficult complexes, about a wide array of technological and technical procedures for scanning, post-production and projection, and their creative crossing, about their possible reciprocal relationships and their usage in conventional and experimental way, |
Skills |
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to individually plan and realise more complex multimedia-arranged or documentary project project including drawing designs of higher noticeable value for elaborating considering specifics based on the nature of the graphic technique and its overlap to other multimedial, interactive and illustratition forms and their combination, to critically assess his/her own work in the field context and style framework, to work with several varied alternatives and variations, to choose most suitable design based on specific requirements of each project, proposes and analyzes the specific creative themes of the projects and modifies them according to wider cultural circumstances, to select the most suitable variant of the final graphic project and create complex design documentation, choose the appropriate technology for producing the final product, to manage the post-production of the project and to secure the full presentation and promotion of the project, to make effort to find various solutions to given problem, to maintain originality of own design and to own advancement aiming to distinctie artistic and handicraft expression, to be able to accept and assert in a way the evaluation and critical response, to reflect own work in the context of professional, technical and technological processes, to reflect his work in historical and contemporary contexts and to be aware of potencial of those contexts for own original expression and inspirational sources which work with this reality, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Avid DVD Authoring by Sonic User Guides. 2005.
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Avid Media Composer Guides. 2006.
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Avid 3D Animation and Graphic. 2004.
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Barthes, Roland. Světlá komora : vysvětlivky k fotografii. [1. vyd.]. Bratislava : Archa, 1994. ISBN 80-7115-081-9.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Benjamin, Walter. Umělecké dílo v době mechanické reprodukovatelnosti, In: Walter Benjamin, Dílo a jeho zdroj, str. 18 - 34. Praha, Odeon, 1979.
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Buscombe, Edward. Cinema today. London : Phaidon, 2003. ISBN 0-7148-4081-5.
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Campany, David. Art and photography. London : Phaidon, 2003. ISBN 0-7148-4286-9.
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Frascina, Francis; Harris, Jonathan. Art in modern culture : an anthology of critical texts. London : Phaidon, 1992. ISBN 0-7148-2840-8.
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Gablik, Suzi. Selhala moderna?. 1. vyd. Olomouc : Votobia, 1995. ISBN 80-85885-20-4.
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Chalupecký, Jindřich. Úděl umělce : duchampovské meditace. 1. vyd. Praha : Torst, 1998. ISBN 80-7215-050-2.
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Christov-Bakargiev, Carolyn. Arte povera. London : Phaidon, 1999. ISBN 0-7148-4556-6.
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Manovich L. The Language of New Media. The MIT Press, 1st ed. London, England; Cambridge, Massachusetts, 2002. ISBN 026212226X.
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Manovich, Lev. Software takes command extending the language of new media. New York : Bloomsbury, 2013. ISBN 978-1-62356-745-3.
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Meyer, James Sampson. Minimalism. London : Phaidon, 2000. ISBN 0-7148-3460-2.
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Osborne, Peter. Conceptual art. London : Phaidon, 2002. ISBN 0-7148-3930-2.
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Pelzer, Birgit; Francis, Mark; Colomina, Beatriz. Dan Graham. London : Phaidon, 2001. ISBN 0-7148-3964-7.
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Reckitt, Helena. Art and feminism. London : Phaidon, 2001. ISBN 0-7148-3529-3.
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Sontag, Susan. O fotografii. Vyd. 1. Praha ; Paseka, 2002. ISBN 80-7185-471-9.
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Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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Verwoert, Jan; Halley, Peter; Matsui, Midori. Wolfgang Tillmans. London : Phaidon, 2002. ISBN 0-7148-4192-7.
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Ward, Frazer; Taylor, Mark C.; Bloomer, Jennifer. Vito Acconci. London : Phaidon, 2002. ISBN 0-7148-4002-5.
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Warr, Tracey. The artist`s body. London : Phaidon, 2000. ISBN 0-7148-3502-1.
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Watson, Scott; Thater, Diana; Clover, Carol J. Stan Douglas. London : Phaidon, 1998. ISBN 0-7148-3796-2.
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