Lecturer(s)
|
|
Course content
|
1.-13. Assignment of the individual work (semestral project), information about the course plan. Background research. Creating drawing or spatial sketches. Creating visualization. Creating presentation models. Continuous assignment, consultations, corrections, and handing in partial seminar tasks. Continuous creating, corrections and consultations of the semestral project. Handig in the final version of the semestral project to the teacher on time. Presentation. Examples of submissed tasks: plug, switch, glasses, telephone, etc.
|
Learning activities and teaching methods
|
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Seminar classes, Individual study, Lecture with visual aids, Seminar
- Contact hours
- 208 hours per semester
- Individual project (40)
- 40 hours per semester
- Team project (50/number of students)
- 50 hours per semester
- Preparation for an examination (30-60)
- 60 hours per semester
- Practical training (number of hours)
- 35 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
|
prerequisite |
---|
Knowledge |
---|
structuring and processing search reports about drawing procedures and composing 3D product sketches in 3D editors and free hands technical and technological procedures for processing a 3D product model or a prototype of less demanding task, designing variants with a view to correctly linking the function and aesthetics of the product, about ways of communicating with the contracting authorityin order to identify his / her requirements, about ways of critically assessing your own work in a business context, about the possibilities of full involvement in the design team, about ways of explains and defends his own design activities to other members of the design team, about the appropriate forms of presentation and promotion of the prototype / project |
Skills |
---|
writes and equips visualization of the product search in the given thematic area sketches the design variants of the produced product with respect to its technical functionality and aesthetic qualities chooses the most suitable variant and creates complex project documentation, creates a 3D model of a simpler product (saddle, headrest, headlamp body, etc.) in the appropriate scale using clay-modeling procedures, 3D editors and 3D printing, or on a CNC milling machine, chooses the appropriate model manufacturing technology and suggests the prototype technology process, submits his proposal and selection to the contracting authority and justify it in the light of the specifications and the requirements, critically assesses his / her own work in the field context and style framework, fully involved in the design team, explains and defends his choice to other members of the design team, chooses appropriate forms of presentation and promotion of the prototype / project |
Competences |
---|
N/A |
N/A |
N/A |
learning outcomes |
---|
Knowledge |
---|
structuring and processing search reports about drawing procedures and composing 3D product sketches in 3D editors and free hands technical and technological procedures for processing a 3D product model or a prototype of less demanding task, designing variants with a view to correctly linking the function and aesthetics of the product, about ways of communicating with the contracting authorityin order to identify his / her requirements, about ways of critically assessing your own work in a business context, about the possibilities of management of the design team, about ways of explains and defends his own design activities to other members of the design team, about the appropriate forms of presentation and promotion of the prototype / project, about designing innovations in technology and product functionality, about possibilities and limits of involvement in interdisciplinary cooperation |
Skills |
---|
writes and equips visualization of the product search in the given thematic area sketches the design variants of the produced product with respect to its technical functionality and aesthetic qualities chooses the most suitable variant and creates complex project documentation, creates a 3D model of a simpler product (saddle, headrest, headlamp body, etc.) in the appropriate scale using clay-modeling procedures, 3D editors and 3D printing, or on a CNC milling machine, chooses the appropriate model manufacturing technology and suggests the prototype technology process, submits his proposal and selection to the contracting authority and justify it in the light of the specifications and the requirements, critically assesses his / her own work in the field context and style framework, manages the design team, explains and defends his choice to other members of the design team, chooses appropriate forms of presentation and promotion of the prototype / project, proposes innovations in product manufacturing and product technology, justifies the value of the product / project in the interdisciplinary context |
Competences |
---|
N/A |
N/A |
teaching methods |
---|
Knowledge |
---|
Lecture with visual aids |
Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
---|
Skills demonstration |
Students' portfolio |
Competences |
---|
Discussion |
assessment methods |
---|
Knowledge |
---|
Seminar work |
Continuous assessment |
Skills |
---|
Skills demonstration during practicum |
Project |
Practical exam |
Competences |
---|
Seminar work |
Recommended literature
|
-
Pro orientaci designéra kromě historie designu, kterou studuje ve specializovaném předmětu, je důležitá znalost aktuálních tendencí oboru. Proto jsou studenti v rámci výuky upozorňováni na články v odborném tisku, výstavy designu a webové adresy..
-
Bhaskaran, Lakshmi. Podoby moderního designu : inspirace hlavních hnutí a stylů pro současný design. V Praze : Slovart, 2007. ISBN 978-80-7209-864-4.
-
Byars, Mel. The design encyclopedia. London : Laurence King, 2004. ISBN 1-85669-349-X.
-
Edsall, Larry. Masters of car design. Vercelli : White Star, 2008. ISBN 88-544-0337-7.
-
Hoadley, Frederick E. Automobile Design Techniques & Design Modeling: The: Hoadley, Frederick E. Stock Image Automobile Design Techniques & Design Modeling: The Men, the Methods & the Materials. T a H Productions, 1999. ISBN 0966767306.
-
Lewin, Tony; Borroff, Ryan. How to: design cars like a pro : a Comprehensive guide to car design from the top professionals. Minneapolis : Motorbooks International, 2003. ISBN 978-0-7603-1641-2.
-
Marco Traverso. Car Body Design.
-
Newbury, Stephen. The car design yearbook : the definitive annual guide to all new concept and production cars worldwide. 4. London : Merrell, 2005. ISBN 1-85894-286-1.
-
Pauly, Jana ? Hulák, Jiří. Design Pro. Český průmyslový design 1990-2010. Roztoky u Prahy : Signum, 2010.
-
Pohl, Rudolf; Novotný, Ctirad; Hejzlar, Lukáš. Dopravní prostředky. Železniční vozidla III : příklady řešení a užití. Vyd. 1. Praha : Vydavatelství ČVUT, 2005. ISBN 80-01-02856-9.
-
Rana, Radhakanta; Singh, Shiv Brat. Automotive steels : design, metallurgy, processing and applications. 2017. ISBN 978-0-08-100638-2.
-
Sparke, Penny. A century of car design. 1st ed. Hauppauge : Barron's, 2002. ISBN 0-7641-5409-5.
-
Yasusato Yamada. Clay Modeling : Techniques for giving Three Dimensional Form to Idea. Car Styling, 1993.
|