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Lecturer(s)
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Course content
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1. - 13. 1. Introduction to the course, overview of the semester curriculum, requirements for course credit, assessment of students' prior 3D knowledge by the instructor. 2. Student project consultations - demonstration of specific techniques relevant to the projects. 3. Advanced modeling with modifiers - Generate 4. Advanced modeling with modifiers - Deform 5. Advanced modeling with modifiers - Data 6. Advanced modeling - simulation basics 7. Student project consultations - demonstration of specific techniques relevant to the projects. 8. Advanced texturing techniques 9. Animation basics for product visualization 10. Optimization and streamlining of the product visualization process 11. Modeling basics with Geometry Nodes 12. Student project consultations - demonstration of specific techniques relevant to the projects 13. Course credit Practical demonstrations are continuously accompanied by theoretical explanations from the instructor.
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Learning activities and teaching methods
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Lecture with practical applications, Collaborative instruction, Project-based instruction, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Lecture with visual aids
- Contact hours
- 39 hours per semester
- Individual project (40)
- 25 hours per semester
- Undergraduate study programme term essay (20-40)
- 15 hours per semester
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| prerequisite |
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| Knowledge |
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| navigate the Blender software environment and utilize its basic tools and functions, independently perform basic modeling operations and work with simple 3D objects, understand the fundamental principles of 3D modeling and apply them when creating one's own models, follow demonstrated workflows, interpret them correctly, and subsequently reproduce them independently, effectively replicate and build upon demonstrated tasks using the knowledge and skills acquired |
| Skills |
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| work independently and respond flexibly to the instructor's comments, demonstrate personal creativity in relation to general briefs and a willingness to explore various artistic solutions, modify them, and evaluate them constructively, show a willingness to experiment artistically based on previously acquired technical skills |
| Competences |
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| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| advanced tools and workflows used for the creation, editing, and advanced generation of 3D models and visualizations, specific procedures or operations, along with their potential modification and substitution in various specific cases, opportunities for utilizing 3D visualization across different sectors of the field |
| Skills |
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| independently models a specified object in Blender according to established parameters, employs advanced workflows for the creation, editing, and visualization of 3D models, presents their own work and is able to defend it based on technical and aesthetic criteria |
| Competences |
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| N/A |
| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Students' portfolio |
| One-to-One tutorial |
| Practicum |
| Skills |
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| Skills demonstration |
| Students' portfolio |
| Competences |
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| Discussion |
| assessment methods |
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| Knowledge |
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| Continuous assessment |
| Skills |
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| Formative evaluation |
| Competences |
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| Continuous assessment |
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Recommended literature
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Manuál k aktuální verzi programu Blender. .
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Pokorný, Pavel. Blender : naučte se 3D grafiku. 1. vyd. Praha: BEN, 2006. ISBN 80-7300-203-5.
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