Course: Technology of Models for Design 2

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Course title Technology of Models for Design 2
Course code KDU/DTM2
Organizational form of instruction Tutorial
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Melichar Lukáš, MgA.
Course content
1. - 2. Getting to know the materials and tools used. 3. - 4. Modeling a simple model of technical shapes made of clay. 5. - 6. Modeling of PUR material (foam polyurethane). 7. - 8. Creation of model from HPS, possibilities of forming. 9. - 10. Demonstration of the possibilities of 3D milling, 3D printers and their work. 11. - 12. Sealing and finishing of the model before spraying. 13. Implement the color finishing on the model.

Learning activities and teaching methods
  • Individual project (40) - 40 hours per semester
  • Contact hours - 39 hours per semester
prerequisite
Knowledge
recall procedures modeling shapes specific forms, compare the results achieved on the given field of creation (own and foreign), apply knowledge about materials and their shaping,
Skills
visualize the spatial layout of the product, formulate and write an explanation and legend of the product, consider the ratio of functionality and aesthetic quality of the product and project it into design and prototype design, to use spacial imagination,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
of various designers materials, technology and work with them, about drawing procedures and composing 3D product sketches by free hands, technical and technological procedures for processing a 3D product model or a prototype of less demanding input,
Skills
to use this knowledge appropriately for creating spatial models, to combine traditional and modern methods of production of models suitable for implementation of specific tasks to clearly express themselves both in a sketch drawing and in an attractive presentation,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture with visual aids
Lecture supplemented with a discussion
One-to-One tutorial
Skills
Self-study of literature
Students' portfolio
Skills demonstration
Competences
Discussion
assessment methods
Knowledge
Continuous assessment
Individual presentation at a seminar
Skills
Skills demonstration during practicum
Project
Competences
Individual presentation at a seminar
Recommended literature
  • Start your engines: surface vehicle sketches and renderings from the drawthrough collection. Culver City : Design Studio Press, 2006. ISBN 978-1-933492-13-1.
  • Eissen, Koos; Steur, Roselien. Sketching : drawing techniques for product designers. Amsterdam : Book Industry Services (BIS), 2007. ISBN 978-906-369-171-4.
  • Lewin, Tony; Borroff, Ryan. How to: design cars like a pro : a Comprehensive guide to car design from the top professionals. Minneapolis : Motorbooks International, 2003. ISBN 978-0-7603-1641-2.
  • Olofsson, Erik; Sjölén, Klara. Design sketching : [Including an extensive collection of inspiring sketches by 24 students at the Umea Institute of Design]. Sundsvall : Keeos, 2005. ISBN 978-91-976807-0-7.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester