Lecturer(s)
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Rous Štěpán, MgA. Ph.D.
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Potiron Jana, Doc. Mgr. Art. ArtD.
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Course content
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1. Introduction to the semester, introduction of the topic of the semester project (KP) 2. Specifics of interactive creation, classical and modern technologies with respect to the given topic 3. Preparatory phase of the project 4-5. Suggestion of Work Procedures 6. - 7. First implementation phase of the project 8. Control phase of the project 9. - 10. Second implementation phase of the project 11. - 13. Presentation of the semestral project
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Learning activities and teaching methods
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- Practical training (number of hours)
- 140 hours per semester
- Individual project (40)
- 40 hours per semester
- Contact hours
- 195 hours per semester
- Undergraduate study programme term essay (20-40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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structuring and processing search reports, about drawing procedures and composing 3D product sketches in 3D editors and free hands, technical and technological procedures for processing a 3D product model or a prototype of less demanding task, designing variants with a view to correctly linking the function and aesthetic criteria of the product, about ways of communicating with the sponsor in order to identify his / her requirements, about ways of critically assessing your own work in a business context |
Skills |
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writes and equips visualization of the product search in the given thematic area sketches the design variants of the produced product with respect to its technical functionality and aesthetic qualities selects the most dramatic variant with regard to the input (style and target group) creates a 3D model of a simpler product (luminaire, electronic device driver, simple interior component, etc.) using standard modeling techniques or 3D editors and 3D printing, submits his proposal and selection to the contracting authority and justify it in the light of the specifications and the requirements, critically assesses his / her own work in the field context and style framework |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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structuring and processing search reports, about drawing procedures and composing 3D product sketches in 3D editors and free hands, technical and technological procedures for processing a 3D product model or a prototype of moderately challenging task, designing variants with a view to correctly linking the function and aesthetic criteria of the product, about ways of communicating with the sponsor in order to identify his / her requirements, about ways of critically assessing your own work in a business context, about the possibilities of full involvement in the design team, about ways to explain and defend their own design activities in relation to other members of the design team |
Skills |
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writes and equips visualization of the product search in the given thematic area sketches the design variants of the produced product with respect to its technical functionality and aesthetic qualities selects the most appropriate variant with regard to the task (style and target group) creates a 3D model of a simpler product (luminaire, electronic device driver, simple interior component, etc.) using standard modeling techniques or 3D editors and 3D printing, submits his proposal and selection to the contracting authority and justify it in the light of the specifications and the requirements, critically assesses his / her own work in the field context and style framework, fully involved in the design team, explains and defends his choice before other members of the design team |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
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Bendazzi, Giannalberto. Animation : a world history. Volume 1, Foundations - the Golden age. 2016. ISBN 978-1-138-85452-9.
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Bendazzi, Giannalberto. Cartoons : one hundred years of cinema animation. London : John Libbey, 1994. ISBN 0861964454.
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Bendová Helena. Umění počítačových her. Praha : AMU, 2016. ISBN 978-80-7331-421-7.
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Boček, Jaroslav. Jiří Trnka : Historie díla a jeho tvůrce. Praha : Státní nakladatelství krásné literatury a umění, 1963.
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Harold Schechter; David Everitt. Film Tricks: Special Effects in the Movies. Quist (Harlin) Books,U.S., 1981. ISBN 082522599X.
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Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
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Poš, J. Český animovaný film.
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Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
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Schell, Jesse. The art of game design : a book of lenses. 1st pub. Burlington : Morgan Kaufmann, 2008. ISBN 978-0-12-369496-6.
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teven Ascher; Edward Pincus. The Filmmaker?s Handbook. Plume, 2013. ISBN 0452297281.
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Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.
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