Course: Interactive systems

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Course title Interactive systems
Course code KEP/ITS
Organizational form of instruction Lecture + Tutorial
Level of course unspecified
Year of study not specified
Semester Summer
Number of ECTS credits 4
Language of instruction Czech, English
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Karban Pavel, prof. Ing. Ph.D.
Course content
1. Introduction to interactive digital design 2. Development tools and technologies, overview of engines, languages, formats 3. Agile methodologies and project management, development management tools 4. Virtual world design and level design, principles of application environment design 5. Asset management and optimization, import of 3D models, textures, materials, animations 6. Lighting and post-processing, effects, atmosphere 7. Interactive systems programming 8-9. Artificial intelligence and NPC behavior 10. User interface and UX design 11. Performance optimization and tuning 12. Testing, publishing and marketing 13. Semester project presentation

Learning activities and teaching methods
One-to-One tutorial, Group discussion, Individual study
  • Individual project (40) - 40 hours per semester
  • Preparation for comprehensive test (10-40) - 20 hours per semester
  • Presentation preparation (report) (1-10) - 8 hours per semester
  • Contact hours - 39 hours per semester
prerequisite
Knowledge
to have knowledge of any programming language
to have knowledge of CAD modeling at the level of the FEL Bachelor's degree
Skills
to operate commonly available computer technology
to use basic algorithms, data and control structures
to have CAD modeling skills at the level of the FEL Bachelor's degree
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
to understand the principles of designing interactive 3D environments
to explain the functioning of interactive systems
to describe methods for performance optimization
Skills
to design and develop an interactive 3D application
to implement user interfaces and feedback systems
to apply tools for testing, debugging, and publishing
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture
Lecture supplemented with a discussion
Multimedia supported teaching
Skills
Skills demonstration
Practicum
Competences
Multimedia supported teaching
Task-based study method
assessment methods
Knowledge
Test
Continuous assessment
Individual presentation at a seminar
Skills
Skills demonstration during practicum
Continuous assessment
Competences
Continuous assessment
Recommended literature
  • Duchowski, Andrew T. Eye tracking methodology : theory and practice. Third edition. 2017. ISBN 978-3-319-57881-1.
  • Preim, Bernhard; Dachselt, Raimund. Interaktive Systeme. Band 1, Grundlagen, Graphical User Interfaces, Informationsvisualisierung. 2. Auflage. 2010. ISBN 978-3-642-05401-3.
  • Preim, Bernhard; Dachselt, Raimund. Interaktive Systeme. Band 2, User Interface Engineering, 3D-Interaktion, Natural User Interfaces. 2. Auflage. 2015. ISBN 978-3-642-45246-8.
  • Rogers, Yvonne; Sharp, Helen; Preece, Jenny. Interaction design : beyond human-computer interaction. Sixth edition. 2023. ISBN 978-1-119-90109-9.
  • Travis, David; Hodgson, Philip. Think like a UX researcher : how to observe users, influence design, and shape business strategy. Second edition. 2024. ISBN 978-1-032-47848-7.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester