Course: Introduction to 3D Graphics

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Course title Introduction to 3D Graphics
Course code KGI/GDZ3D
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory, Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Poustka Michal, MgA. Mgr.
  • Zelinka Jan, MgA.
Course content
1. Getting acquainted with the semester plan and teacher´s requirements (semestral project). Initiate students into Rhinoceros setting. 2. Orientation in virtual 3D environment, using Rhinoceros tools. 3. Creating simple objects using line, refracted line. 4. Creating simple objects using curve. Editing curves - cutting, separating, joining. 5. Editing the curves through "Curves tools". 6. Creating objects as a ring, a square etc. 7. Using tools for creation letters and text. 8. Creation simple plane surfaces through created curves. Joining, cutting, separating. 9. - 10. Editing simple plane surfaces through relevant tools. 11. Creating simple objects from curves or surfaces. 12. - 13. Creating the scene using basic tools for visualisation. Practical training is regularly accompanied by a theoretical interpretation of the teacher.

Learning activities and teaching methods
Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Lecture with visual aids
  • Individual project (40) - 20 hours per semester
  • Undergraduate study programme term essay (20-40) - 20 hours per semester
  • Contact hours - 39 hours per semester
prerequisite
Knowledge
familiarity with the principles of visual composition, spatial perception, and digital image creation, understanding the fundamental relationships between shape, color, light, perspective, and the visual readability of an image
Skills
work with a simple visual sketch, analyze spatial and visual solutions and use standard digital tools to create, edit, and present visual material, a willingness to experiment, learn new interfaces, and translate basic graphic principles into a spatial environment is expected
Competences
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
learning outcomes
Knowledge
understands the fundamental principles of 3D creation, spatial reasoning, object transformations, geometry, materials, lighting, cameras, movement, rendering, and the export of 3D outputs, is able to explain the general principles of 3D editors and their application in graphic design, motion design, UX/UI, and digital media
Skills
is able to create a simple spatial composition, is able to work with basic objects, transformations, materials, lighting, and the camera using an accessible 3D tool, is able to analyze the legibility of a spatial design, experiment with visual style, and prepare a simple 3D output for presentation or further use
Competences
N/A
N/A
N/A
N/A
teaching methods
Knowledge
Seminar classes
Lecture with visual aids
Discussion
Multimedia supported teaching
Skills
Skills demonstration
Practicum
Project-based instruction
Task-based study method
Individual study
Competences
Discussion
Self-study of literature
Collaborative instruction
Individual study
assessment methods
Knowledge
Continuous assessment
Kolokvium
Self-evaluation
Skills
Skills demonstration during practicum
Portfolio
Individual presentation at a seminar
Continuous assessment
Competences
Self-evaluation
Peer evaluation of students
Continuous assessment
Recommended literature
  • Beane, Andy. 3D Animation Essentials. Indianapolis: Wiley, 2012. ISBN 78-1-118-14748-1.
  • Birn, Jeremy; Maestri, George. Digital lighting and rendering. Indianapolis: New Riders, 2000. ISBN 1-56205-954-8.
  • Hughes, John F.; Andries Van Dam; Morgan Mcguire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley. Computer Graphics: Principles and Practice. Boston: Addison-Wesley, 2013. ISBN 9780321399526.
  • Chopine, Ami. 3D Art Essentials : the fundamentals of 3D Modeling, Texturing and Animation. 2011. ISBN 978-0-240-81471-1.
  • Jerald, Jason. The VR Book: Human-Centered Design for Virtual Reality. San Rafael: Morgan & Claypool, 2016. ISBN 978-1-970001-13-6.
  • Kerlow, Isaac Victor. The art of 3D computer animation and effects. 4th ed. Hoboken: John Wiley & Sons, 2009. ISBN 978-0-470-08490-8.
  • Shirley,Peter. Fundamentals of computer graphics.
  • Vaughan, William. Digital modeling. 2012. ISBN 978-0-321-70089-6.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester