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Lecturer(s)
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Poustka Michal, MgA. Mgr.
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Zelinka Jan, MgA.
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Course content
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1. Getting acquainted with the semester plan and teacher´s requirements (semestral project). Initiate students into Rhinoceros setting. 2. Orientation in virtual 3D environment, using Rhinoceros tools. 3. Creating simple objects using line, refracted line. 4. Creating simple objects using curve. Editing curves - cutting, separating, joining. 5. Editing the curves through "Curves tools". 6. Creating objects as a ring, a square etc. 7. Using tools for creation letters and text. 8. Creation simple plane surfaces through created curves. Joining, cutting, separating. 9. - 10. Editing simple plane surfaces through relevant tools. 11. Creating simple objects from curves or surfaces. 12. - 13. Creating the scene using basic tools for visualisation. Practical training is regularly accompanied by a theoretical interpretation of the teacher.
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Learning activities and teaching methods
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Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Lecture with visual aids
- Individual project (40)
- 20 hours per semester
- Undergraduate study programme term essay (20-40)
- 20 hours per semester
- Contact hours
- 39 hours per semester
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| prerequisite |
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| Knowledge |
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| familiarity with the principles of visual composition, spatial perception, and digital image creation, understanding the fundamental relationships between shape, color, light, perspective, and the visual readability of an image |
| Skills |
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| work with a simple visual sketch, analyze spatial and visual solutions and use standard digital tools to create, edit, and present visual material, a willingness to experiment, learn new interfaces, and translate basic graphic principles into a spatial environment is expected |
| Competences |
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| N/A |
| N/A |
| N/A |
| N/A |
| N/A |
| N/A |
| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| understands the fundamental principles of 3D creation, spatial reasoning, object transformations, geometry, materials, lighting, cameras, movement, rendering, and the export of 3D outputs, is able to explain the general principles of 3D editors and their application in graphic design, motion design, UX/UI, and digital media |
| Skills |
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| is able to create a simple spatial composition, is able to work with basic objects, transformations, materials, lighting, and the camera using an accessible 3D tool, is able to analyze the legibility of a spatial design, experiment with visual style, and prepare a simple 3D output for presentation or further use |
| Competences |
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| N/A |
| N/A |
| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Seminar classes |
| Lecture with visual aids |
| Discussion |
| Multimedia supported teaching |
| Skills |
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| Skills demonstration |
| Practicum |
| Project-based instruction |
| Task-based study method |
| Individual study |
| Competences |
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| Discussion |
| Self-study of literature |
| Collaborative instruction |
| Individual study |
| assessment methods |
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| Knowledge |
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| Continuous assessment |
| Kolokvium |
| Self-evaluation |
| Skills |
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| Skills demonstration during practicum |
| Portfolio |
| Individual presentation at a seminar |
| Continuous assessment |
| Competences |
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| Self-evaluation |
| Peer evaluation of students |
| Continuous assessment |
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Recommended literature
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Beane, Andy. 3D Animation Essentials. Indianapolis: Wiley, 2012. ISBN 78-1-118-14748-1.
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Birn, Jeremy; Maestri, George. Digital lighting and rendering. Indianapolis: New Riders, 2000. ISBN 1-56205-954-8.
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Hughes, John F.; Andries Van Dam; Morgan Mcguire; David F. Sklar; James D. Foley; Steven K. Feiner; Kurt Akeley. Computer Graphics: Principles and Practice. Boston: Addison-Wesley, 2013. ISBN 9780321399526.
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Chopine, Ami. 3D Art Essentials : the fundamentals of 3D Modeling, Texturing and Animation. 2011. ISBN 978-0-240-81471-1.
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Jerald, Jason. The VR Book: Human-Centered Design for Virtual Reality. San Rafael: Morgan & Claypool, 2016. ISBN 978-1-970001-13-6.
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Kerlow, Isaac Victor. The art of 3D computer animation and effects. 4th ed. Hoboken: John Wiley & Sons, 2009. ISBN 978-0-470-08490-8.
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Shirley,Peter. Fundamentals of computer graphics.
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Vaughan, William. Digital modeling. 2012. ISBN 978-0-321-70089-6.
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