Course: Introduction to 3D Graphics

« Back
Course title Introduction to 3D Graphics
Course code KGI/GDZ3D
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory, Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Poustka Michal, MgA. Mgr.
  • Zelinka Jan, MgA.
Course content
1. Getting acquainted with the semester plan and teacher´s requirements (semestral project). Initiate students into Rhinoceros setting. 2. Orientation in virtual 3D environment, using Rhinoceros tools. 3. Creating simple objects using line, refracted line. 4. Creating simple objects using curve. Editing curves - cutting, separating, joining. 5. Editing the curves through "Curves tools". 6. Creating objects as a ring, a square etc. 7. Using tools for creation letters and text. 8. Creation simple plane surfaces through created curves. Joining, cutting, separating. 9. - 10. Editing simple plane surfaces through relevant tools. 11. Creating simple objects from curves or surfaces. 12. - 13. Creating the scene using basic tools for visualisation. Practical training is regularly accompanied by a theoretical interpretation of the teacher.

Learning activities and teaching methods
Lecture with practical applications, Collaborative instruction, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Lecture with visual aids
  • Individual project (40) - 20 hours per semester
  • Undergraduate study programme term essay (20-40) - 20 hours per semester
  • Contact hours - 39 hours per semester
prerequisite
Knowledge
to compare and analyze different artistic expressions by criteria of esthetics, semiotics and technique on basic level, to reproduce knowledge of historical and recent artistic styles and canons, to reproduce knowledge about visual means suitable for animated creation,
Skills
to work independently and flexibly react to evaluating commentary of the teacher to show own creativity on generally assigned task, to show the will to find different artistic solutions, alter them and constructivelly evaluate to make the effort to do artistic experiment and to find original and suitable solution to assigned matter to be able to use on basic level computer guided and digital programs for creation of graphics, animations, etc.
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
of basic tools and procedures of creating, editing and basic visualizing od 3D model, of particular steps and procedures and their alterations and substitudes in different specific instances, of options of usage of 3D vizualization in own discipline,
Skills
to individually model an object in program Rhinoceros based on given parameters and in given time, to use basic procedures for creating, editing and basic visualizatioon of 3D models, to effectivelly use basic tools, to present own work and defend in criteria of technics and aesthetics,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • Manuál k aktuální verzi programu Rhinoceros.
  • web stránky s postupy modelování.
  • Puncman, Petr. Modelujeme v programu Rhinoceros 3D. Plzeň : Západočeská univerzita, 2008.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester