Lecturer(s)
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Fučíková Renáta, akademický malíř
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Course content
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- during the postgraduate study of the key atelier subjects (from UUD/IL8 to UUD/IL11), for their term project (TP) and seminar work the students choose an illustration task with the focus on: - graphic techniques - comics; illustration for children - drawing and painting in illustration - illustration for the poetry and prose; creating bibliophiles The choice of specialization during this term is wholly up to the student. - setting rules for mutual communication; deciding on TP topics - continuous TP elaboration and consultation - continuous elaboration and consultation of seminar tasks - continuous submission of individual tasks
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Learning activities and teaching methods
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Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
- Individual project (40)
- 100 hours per semester
- Preparation for an examination (30-60)
- 65 hours per semester
- Graduate study programme term essay (40-50)
- 50 hours per semester
- Contact hours
- 208 hours per semester
- Presentation preparation (report) (1-10)
- 20 hours per semester
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prerequisite |
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Knowledge |
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about a wide range of basic illustrative means about their possible mutual compositional and functional relationships, about technical and technological ways of illustrating creation, about historical and contemporary style canons illustration, o gradation of narration and creation of more complex game and educational interactive elements about designing variants of a work with regard to the proper connection of its intended function with aesthetic criteria, on ways of communicating with the sponsor in order to determine its requirements, on ways of critically assessing one's own work in a sectoral context about the possibilities of managing a production team dealing with complex tasks about ways to justify and defend your own design activity in relation to other members of the production team about suitable forms of presentation and promotion of illustrative project about designing innovations in technology and functionality of illustrative projects in both classical and digital media about the possibilities and limits of involvement in interdisciplinary cooperation over illustrative projects about the advanced principles of editorial work |
Skills |
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selects a suitable illustrative technique with respect to a given or elected topic synthesizes the text part into an art shortcut Designs and creates advanced gaming and educational elements that encourage reader / viewer interaction with the work selects the appropriate production technology of the mock-up and proposes the technological procedure for the production of the final work, reflects its work in historical and contemporary context, reflects its work in the context of professional, technical and technological processes, with erudition presents his work to the professional community is able to accept and use creatively the evaluation and critical response submit his proposal and selection to the Contracting Authority and justify it with regard to the specifications and requirements identified; critically assesses their own work in a professional context and style framework manages a production team dealing with complex tasks justify and defend his selection before other production team members selects the most suitable variant of the final illustrative project and creates comprehensive design documentation for it, selects suitable forms of presentation and promotion of the illustrative project proposes innovations in technology and functionality of illustrative features in both classic and digital media justifies the value of illustrative projects in interdisciplinary contexts proposes a series of publications, while designing the conceptual tightness and binding graphic and typographic elements that are based on his/her own formal concept |
Competences |
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N/A |
N/A |
learning outcomes |
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Knowledge |
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about a wide range of basic illustrative means about their possible mutual compositional and functional relationships, about technical and technological ways of illustrating creation, about historical and contemporary style canons illustration, o gradation of narration and creation of more complex game and educational interactive elements about designing variants of a work with regard to the proper connection of its intended function with aesthetic criteria, on ways of communicating with the sponsor in order to determine its requirements, on ways of critically assessing one's own work in a sectoral context about the possibilities of managing a production team dealing with complex tasks about ways to justify and defend your own design activity in relation to other members of the production team about suitable forms of presentation and promotion of illustrative project about designing innovations in technology and functionality of illustrative projects in both classical and digital media about the possibilities and limits of involvement in interdisciplinary cooperation over illustrative projects about the advanced principles of editorial work |
Skills |
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selects a suitable illustrative technique with respect to a given or elected topic synthesizes the text part into an art shortcut Designs and creates advanced gaming and educational elements that encourage reader / viewer interaction with the work selects the appropriate production technology of the mock-up and proposes the technological procedure for the production of the final work, reflects its work in historical and contemporary context, reflects its work in the context of professional, technical and technological processes, with erudition presents his work to the professional community is able to accept and use creatively the evaluation and critical response submit his proposal and selection to the Contracting Authority and justify it with regard to the specifications and requirements identified; critically assesses their own work in a professional context and style framework manages a production team dealing with complex tasks justify and defend his selection before other production team members selects the most suitable variant of the final illustrative project and creates comprehensive design documentation for it, selects suitable forms of presentation and promotion of the illustrative project proposes innovations in technology and functionality of illustrative features in both classic and digital media justifies the value of illustrative projects in interdisciplinary contexts proposes a series of publications, while designing the conceptual tightness and binding graphic and typographic elements that are based on his/her own formal concept |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Students' portfolio |
One-to-One tutorial |
Seminar classes |
Skills |
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Skills demonstration |
Students' portfolio |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Seminar work |
Continuous assessment |
Practical exam |
Skills |
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Skills demonstration during practicum |
Project |
Practical exam |
Competences |
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Seminar work |
Recommended literature
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BECK, Lauren a IONESCU, Christina., ed. Visualizing the text: from manuscript culture to the age of caricature.. Newark: University of Delaware Press, 2017. ISBN 978-1-61149-646-8.
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Blažej, Bohuslav. Grafická úprava tiskovin : Učebnice pro 4. roč. střední prům. školy grafické, stud. obor polygrafie. Praha : Státní pedagogické nakladatelství, 1990. ISBN 80-04-23201-9.
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Bohatcová, Mirjam. Česká kniha v proměnách staletí. 1. vyd. Praha : Panorama, 1990. ISBN 80-7038-131-0.
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Heller S. & Arisman, M. (eds). Inside the Business of Illustration. New York: Allworth, 2004.
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Heller S. & Arisman, M. (eds). The Education of an Illustrator. New York: Allworth.
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Heller, Steven; Landers, Rick. Raw Data : infographic designers' sketchbook. 2014. ISBN 978-0-500-51745-1.
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Hlušička, Jiří. Současná světová grafika : deset brněnských bienále. Praha : Odeon, 1986.
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Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Holešovský, František; Stehlíková, Blanka. Čeští ilustrátoři v současné knize pro děti a mládež. Praha : Albatros, 1989.
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Kneidl, Pravoslav. Z historie evropské knihy : Po stopách knih, knihtisku a knihoven. Praha : Nakl. Svoboda, 1989. ISBN 80-205-0093-6.
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Kress and van Leeuwen. Reading Images 2nd edition. London: Routledge, 2006.
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Meggs, Philip B. A history of graphic design. New York : John Wiley & Sons, 1998. ISBN 0-471-29198-6.
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Najbrt, Vladislav; Běhal, Miroslav; Potužáková, Vladislava. Redaktor v tiskárně. 1. vyd. Praha : Novinář, 1979.
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