Course: Studio 5

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Course title Studio 5
Course code KGI/IL5
Organizational form of instruction Seminar
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 16
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Šlajch Václav, MgA. Ing.
  • Fučíková Renáta, akademický malíř
Course content
1. Familiarization with the course of the semester, semester entering task (CP) 2. Common correction in the field - open air - Zoo 3. Individual correction of drawings and paintings in the streets of the city 4. Collective presentation of previous work and further consideration of the application 5. Common correction of drawings in the interiors of the University 6. Consultation, individual development 7. Playful workshop simulating the work on time, material drawing, frottage, assemblage of found objects, 8. Tutorial - control of development - a collective discussion of the work 9. Report drawing on the topic - one-day task 10. Application of the material into a calendar 11 Work together - performance on light and shadow 12. Consultation on the semester work and preparation facilities of semestral project 13. Finally, evaluation of the semester. .

Learning activities and teaching methods
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
  • Team project (50/number of students) - 50 hours per semester
  • Contact hours - 195 hours per semester
  • Undergraduate study programme term essay (20-40) - 40 hours per semester
  • Preparation for an examination (30-60) - 60 hours per semester
  • Practical training (number of hours) - 20 hours per semester
  • Individual project (40) - 40 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
prerequisite
Knowledge
on a broad spectrum of basic illustrating means, about their possible mutual compositional and functional relationships, about the technical and technological methods of illustrating creation, about historical and contemporary stylish canons of illustration, about gradation of narration and the creation of simple game and educational interactive elements, about designing variants of the artwork with respect to correctly linking its intended function with aesthetic criteria, about mechanism of communication with the client to determine his/her requirements, about ways of critically assessing his/her own work in a discipline context
Skills
chooses the appropriate illustrating technique with respect to the given topic, synthesizes the text part into an art abbreviation, proposes and creates simple game and edukative elements that stimulate the interaction of the reader / viewer with the work, chooses the appropriate mock-up technology and suggests the process of manufacturing the final artwork, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the critical and critical response, submits his proposal and selection to the contracting authority and explains it with respect to specifications and the requirements, critically assesses his/her own work in the field context and style framework
Competences
N/A
N/A
learning outcomes
Knowledge
on a broad spectrum of basic illustrating means, about their possible mutual compositional and functional relationships, about the technical and technological methods of illustrating creation, about historical and contemporary stylish canons of illustration, about gradation of narration and the creation of simple game and educational interactive elements, about designing variants of the artwork with respect to correctly linking its intended function with aesthetic criteria, about mechanism of communication with the client to determine his/her requirements, about ways of critically assessing his/her own work in a discipline context, about the possibilities of full participation in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team
Skills
chooses the appropriate illustrating technique with respect to the given topic, synthesizes the text part into an art abbreviation, proposes and creates simple game and edukative elements that stimulate the interaction of the reader / viewer with the work, chooses the appropriate mock-up technology and suggests the process of manufacturing the final artwork, reflects his work in historical and contemporary contexts, reflects his work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the critical and critical response, submits his proposal and selection to the contracting authority and explains it with respect to specifications and the requirements, critically assesses his/her own work in the field context and style framework, explains and defends his/her choice from other members of the production team he is able to accept and assert in a way the evaluation and critical response
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • Gebrauchsgraphik: Monatsschrift zur Förderung künstlerischer Werbung. 1924.
  • Illustrierte Magazine der Klassischen Moderne. Erfurt: Universität Erfurt, 2013.
  • monografie ilustrátorů 19. a 20. století.
  • produkce nakladatelství AULOS.
  • Aymes-Stokes S, Collé-Bak N, Friant-Kessler B, Leroy M, eds. Illustration and Intermedial Avenues. Nancy: PUN - Éditions Universitaires de Lorraine, 2017.
  • BECK, Lauren a IONESCU, Christina., ed. Visualizing the text: from manuscript culture to the age of caricature.. Newark: University of Delaware Press, 2017. ISBN 978-1-61149-646-8.
  • Heller S. & Arisman, M. (eds). Inside the Business of Illustration. New York: Allworth, 2004.
  • Heller S. & Arisman, M. (eds). The Education of an Illustrator. New York: Allworth.
  • Heller, S. & Chwast, S. Illustration: A Visual History. New York: Abrams, 2008.
  • Heller, Steven; Landers, Rick. Raw Data : infographic designers' sketchbook. 2014. ISBN 978-0-500-51745-1.
  • Heller, Steven,; Wiedemann, Julius. 100 illustrators. Praha : Slovart, 2013. ISBN 978-80-7391-808-8.
  • HODGES, Elaine R. S., ed. The Guild handbook of scientific illustration. 2003. ISBN 0-471-36011-2.
  • Klimowski, A. On Illustration. London: Oberon, 2011.
  • Kress and van Leeuwen. Reading Images 2nd edition. London: Routledge, 2006.
  • Meggs, Philip B. A history of graphic design. New York : John Wiley & Sons, 1998. ISBN 0-471-29198-6.
  • Rosand, D. Drawing Acts. Cambridge: Cambridge University Press, 2002.
  • Smith, K. A. Structure of the Visual Book. Keith A Smith Books: New York, 1994.
  • Zeegen, L. The Fundamentals of Illustration. AVA Publishing SA, 2005.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester