Course: Studio 10

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Course title Studio 10
Course code KGI/KO10
Organizational form of instruction Seminar
Level of course Master
Year of study not specified
Semester Winter and summer
Number of ECTS credits 11
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kohoutová Marie, MgA.
Course content
1. Introduction to the semester course, enter on semestral project, entering the first task in the comics category which will occur first in the text in the subject of screenwriting and dramaturgy. 2. Lecture on the illustration for the youngest children. Entering illustrations to rhymes (output will be to implement tightened with resolved book illustrations, typography and binding). 3. - 4. Work on the literary comics scenario and proofreading of illustrations rhymes. 5. - 6. Submitting the first task of entering and finished literary comic by the script. 7. - 8. Proofreading of unfinished comic. 9. Submission of comics and talk about authors and illustrators of fairy tales. Entering a classic illustration of narrated tales (output is a series of illustrations in the book without an application). 10. - 11. Illustrations proofreading for fairy tales. 12. Submission of the previous task and joint evaluation. 13. Discussion on semestral project, which is a solution of comic art and which literary scenario was created in hours of scriptwriting. In this semester, students expand their ability to capture the human figure in a range of motion and from different perspectives.

Learning activities and teaching methods
Lecture with a video analysis, Lecture with practical applications, Project-based instruction, Multimedia supported teaching, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
  • Contact hours - 130 hours per semester
  • Preparation for an examination (30-60) - 30 hours per semester
  • Practical training (number of hours) - 45 hours per semester
  • Undergraduate study programme term essay (20-40) - 40 hours per semester
  • Individual project (40) - 40 hours per semester
prerequisite
Knowledge
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements, about ways of critically assessing his/her own work in a discipline context, about the possibilities of full participation in the production team dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, about the appropriate forms of presentation and promotion of the comic project
Skills
can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork, submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, critically assesses his her own work in the field context and style framework, is able to accept and use creatively the critical and critical response, fully involved in the activities of the production team dealing with complex tasks, explains and defends his/her choice from other members of the production team , chooses the most appropriate variant of the final version of the comic project and creates a portfolio, chooses appropriate forms of presentation and promotion of comic project
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements, about ways of critically assessing his/her own work in a discipline context, about production team management dealing with complex tasks, about ways to justify and defend your own design activity in relation to other members of the production team, about the appropriate forms of presentation and promotion of the comic project, about designing innovations in the field of technology and functionality of comic projects in both classical and digital media, about the possibilities and limits of involvement in interdisciplinary cooperation over comic projects
Skills
can capture the human figure from different perspectives and in a diverse range of movements, independently creates a comic book with a more complicated narrative and visually metaphorical expression, reflects own work in historical and contemporary contexts, reflects own work in the context of professional, technical and technological processes, with erudition, presents his/her work to the professional community, is able to accept and creatively use the evaluating and critical response, choose the appropriate technology for making the final work, his/her proposal and selection submits to the client and justifies it with respect to the assignment and identified requirements, critically assesses his/her own work in the field context and style framework, fully involved in the work of the production team dealing with complex tasks, justifies and defends their choice to other members of the production team, chooses the most appropriate variant of the final version of the comic project and creates a portfolio, chooses appropriate forms of presentation and promotion of a comic project
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • True stories. 2006.
  • Bohatcová, Mirjam. Česká kniha v proměnách staletí. 1. vyd. Praha : Panorama, 1990. ISBN 80-7038-131-0.
  • Brunetti, I. Anthology of Graphic Fiction, Cartoons, and True Stories.
  • Gravett, Paul. Graphic Novels, Everything you need to knot.
  • Holešovský F., Stehlíková B. Čeští ilustrátoři v současné knize pro děti a mládež. Praha, 1989.
  • Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
  • Maděričová, Markéta. Komiks z hlediska výtvarného umění. Plzeň : Západočeská univerzita. Ústav umění a designu, 2005.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester