Course: Studio 4

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Course title Studio 4
Course code KGI/KO4S
Organizational form of instruction Seminary
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 10
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Majerová Eva, MgA.
  • Kohoutová Marie, MgA.
Course content
1. Lecture by expert on pedagogy on the development of teaching materials and specific work principles for different age groups. Semestral project assignment. 2. Proofreading theme, lecture with examples of successful solutions to major authors. 3.- 4. Proofreading literary scenario. 5. Create pictorial script and consultation with experts on the chosen topic and pedagogy. 6. Consultation of visual demonstrations in the presence of representatives of the recipients. 7. - 11. Implementation of the project, ongoing consultation. 12. Printing, binding. 13. Submission of semestral project and discussion of SP topic "funny holiday postcards." The main attention is paid to the application of comics in textbooks and teaching aids. The output is a set of shared workbooks or comic book or series of educational panels on the topic. topic.

Learning activities and teaching methods
Lecture supplemented with a discussion, Lecture with a video analysis, Lecture with practical applications, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
  • Contact hours - 117 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Undergraduate study programme term essay (20-40) - 135 hours per semester
prerequisite
Knowledge
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements
Skills
can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork, submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements, about ways of critically assessing his/her own work in a discipline context
Skills
can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork, submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, critically assesses his her own work in the field context and style framework is able to accept and use creatively the critical and critical response
Competences
N/A
N/A
teaching methods
Knowledge
Seminar
Multimedia supported teaching
Task-based study method
Project-based instruction
Collaborative instruction
Individual study
One-to-One tutorial
Skills
Discussion
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Portfolio
Individual presentation at a seminar
Skills demonstration during practicum
Practical exam
Competences
Seminar work
Recommended literature
  • Guillaume, Depardieu. Fear(s) of dark. 2009.
  • Král, Jindřich. Moderní knihařství : souborné zpracování poznatků oboru. 1. vyd. Brno : Knihař, 1999. ISBN 80-901924-8-3.
  • Mazzucchelli, D. Asterios Polyp.
  • Tobolka, Zdeněk. Kniha : Její vznik, vývoj a rozbor. Praha : Orbis, 1949.
  • Vakrčka, Alois. Knihařství : technologie ruční vazby pro obor knihař, knihařka. 2. vyd. Praha : SNTL, 1969.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester