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Lecturer(s)
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Course content
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Students of master's program can enroll in this course as in so-called second studio. 1st - 13 Introduction to the course of the semester, the assignment of semester project. Students in this course MGNI2: - Either specialize according to their individual artistic interests and focus on a particular area of illustrations and in this sphere they implement and enhance their production as well as in the subsequent follow-up levels of the course, - Or, in this subject and during subsequent follow-up levels, they gradually go through a wide range of areas of creating illustrations for children and narrative illustration. Areas of work: sheets, puzzles, coloring books, rhymes, picture stories, illustrations, stories and short stories, novels, illustration for children and teenagers, comic books, animated film and related genres, storyboards and easy animated études, virtual version of a comic book or books - interaction with reader.
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Learning activities and teaching methods
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Lecture supplemented with a discussion, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Seminar classes, Individual study, Seminar
- Contact hours
- 130 hours per semester
- Graduate study programme term essay (40-50)
- 40 hours per semester
- Individual project (40)
- 60 hours per semester
- Preparation for an examination (30-60)
- 45 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
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| prerequisite |
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| Knowledge |
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| about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression |
| Skills |
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| can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork |
| Competences |
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| N/A |
| N/A |
| learning outcomes |
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| Knowledge |
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| about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements |
| Skills |
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| can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork, submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, |
| Competences |
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| N/A |
| N/A |
| teaching methods |
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| Knowledge |
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| Students' portfolio |
| One-to-One tutorial |
| Seminar classes |
| Skills |
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| Skills demonstration |
| Students' portfolio |
| Competences |
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| Discussion |
| assessment methods |
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| Knowledge |
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| Seminar work |
| Continuous assessment |
| Skills |
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| Skills demonstration during practicum |
| Project |
| Practical exam |
| Competences |
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| Seminar work |
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Recommended literature
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Bible : Písmo svaté Starého a Nového zákona : včetně deuterokanonických knih ; Český ekumenický překlad. 6. přeprac. vyd. Praha : Česká biblická společnost, 1995. ISBN 80-85810-08-5.
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Brunetti, I. Anthology of Graphic Fiction, Cartoons, and True Stories.
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Gravett, Paul. Graphic Novels, Everything you need to knot.
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Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
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Maděričová, Markéta. Komiks z hlediska výtvarného umění. Plzeň : Západočeská univerzita. Ústav umění a designu, 2005.
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