Course: Comics and Illustration for Children 3

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Course title Comics and Illustration for Children 3
Course code KGI/MGKO3
Organizational form of instruction Seminar
Level of course Master
Year of study not specified
Semester Winter and summer
Number of ECTS credits 11
Language of instruction Czech
Status of course Compulsory-optional
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Kohoutová Marie, MgA.
Course content
Students of master's program can enroll in this course as in so-called second studio. Weeks 1 - 13: Introduction to the course of the semester, assignment of semester project. Students in this course MGNI3: - Either specialize according to their individual artistic interests and focus on a particular area of illustrations; in this sphere, they implement and enhance their production as well as in the subsequent follow-up courses of the course, - Or, in this course and in subsequent follow-up courses, they gradually go through a wide range of areas creating illustrations for children and narrative illustration. Areas of work: sheets, puzzles, coloring books, rhymes, picture stories, illustrations, stories and short stories, novels, illustration for children and teenagers, comic books, animated film and related genres, storyboards and easy animated études, virtual version of a comic book or books - interaction with reader.

Learning activities and teaching methods
Lecture supplemented with a discussion, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Seminar classes, Individual study, Seminar
  • Contact hours - 130 hours per semester
  • Graduate study programme term essay (40-50) - 40 hours per semester
  • Individual project (40) - 60 hours per semester
  • Preparation for an examination (30-60) - 45 hours per semester
  • Presentation preparation (report) (1-10) - 10 hours per semester
prerequisite
Knowledge
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements
Skills
can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork, submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements
Competences
N/A
N/A
learning outcomes
Knowledge
about a wide range of basic ways of capturing a human figure from different perspectives and a diverse range of movements, about the artistic formality of the comic genre and the compositional relationships of the picture material, the image and the fonts, about historical and contemporary style canons, about creative approaches in the search for proportions of the text and art of the comic book, designing comics scenarios with a respect to combining the function of comic and aesthetic expression, about mechanism of communication with the client to determine his/her requirements, about ways of critically assessing his/her own work in a discipline context
Skills
can capture the human figure from different perspectives and in a diverse range of movements, in collaboration with the scriptwriter and the director of the comic studio to create a simple comic book reflects his work in historical and contemporary contexts, reflects its work in the context of professional, technical and technological processes, with erudition, presents his work to the professional community is able to accept and use creatively the evaluating and critical responses, chooses the appropriate technology for producing the final artwork, submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, critically assesses his her own work in the field context and style framework is able to accept and use creatively the critical and critical response
Competences
N/A
N/A
teaching methods
Knowledge
Students' portfolio
One-to-One tutorial
Seminar classes
Skills
Skills demonstration
Students' portfolio
Competences
Discussion
assessment methods
Knowledge
Seminar work
Continuous assessment
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Seminar work
Recommended literature
  • Bible : Písmo svaté Starého a Nového zákona : včetně deuterokanonických knih ; Český ekumenický překlad. 6. přeprac. vyd. Praha : Česká biblická společnost, 1995. ISBN 80-85810-08-5.
  • Brunetti, I. Anthology of Graphic Fiction, Cartoons, and True Stories.
  • Gravett, Paul. Graphic Novels, Everything you need to knot.
  • Holešovský, František. Glosy k vývoji české ilustrace pro děti. Praha : Albatros, 1982.
  • Maděričová, Markéta. Komiks z hlediska výtvarného umění. Plzeň : Západočeská univerzita. Ústav umění a designu, 2005.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester