Lecturer(s)
|
-
Vančát Jaroslav, Doc. PhDr. Ph.D.
|
Course content
|
1. Social aspects of digital media application. 2. Technical aspects of digital media. 3. Content aspects of digital media - genetic sources of digital media content (eg interactive games, cinematography, photography, grammatical forms, the phenomenon of sound in art, means of communication).
|
Learning activities and teaching methods
|
E-learning, Discussion, Multimedia supported teaching, Students' self-study, Self-study of literature, Lecture, Lecture with visual aids
- Preparation for an examination (30-60)
- 60 hours per semester
- Preparation for formative assessments (2-20)
- 10 hours per semester
- Contact hours
- 12 hours per semester
|
prerequisite |
---|
Knowledge |
---|
recall the basic concepts of both general and field art history to repeat basic linguistic or expressive mimetic techniques, formulate and write down your thoughts in a coherent language unit independently search for theoretical support resources |
Skills |
---|
interpret with the help of technical terms reproduced or otherwise presented examples of works of art, or visually figurative expressions, analyze the text and context of a work of art and art, to realize the values shaping one's own opinions in the field of artistic-aesthetic judgments, articulate, sophisticated and argued these courts to present to the partners in discussion reflect different opinions, critically consider them and confront them with their own opinions seek verified, systematic and respected sources of knowledge in the professional community and use them to enrich the personal and professional competence portfolio |
Competences |
---|
N/A |
N/A |
learning outcomes |
---|
Knowledge |
---|
new media theory (Manovich) and theory of fine art (Kulka, Ciporanov) as a support for theoretical reflection of one's own creation reveals the approach to digital image as a concept and construction recognizes the specific side of new media in their expression of movement and transformation media interactivity is represented as a general principle of the current attitude to reality |
Skills |
---|
better understanding, reflecting and describing the links of their own creation to the wider socio-cultural context understands the interpretation of a work in the application of individual sensuality, personality creative metaphorical thinking and organization of social application of creativity, he is able to find relevant information from the above scientific fields and use them to interpret his own and perceived work |
Competences |
---|
N/A |
N/A |
teaching methods |
---|
Knowledge |
---|
Lecture |
Lecture with a video analysis |
Self-study of literature |
Skills |
---|
Individual study |
One-to-One tutorial |
Competences |
---|
Discussion |
assessment methods |
---|
Knowledge |
---|
Individual presentation at a seminar |
Continuous assessment |
Combined exam |
Skills |
---|
Seminar work |
Competences |
---|
Individual presentation at a seminar |
Recommended literature
|
-
DIJCK, José van. Kultura konektivity: kritická historie sociálních médií. Oford, 2013. ISBN 978-0-19-997077-3.
-
Hui, Yuk. On the existence of digital objects. Minneapolis, 2016. ISBN 978-0-8166-9891-2.
-
Lister, Martin; Dovey, Jon; Giddings, Seth; Grant, Iain; Kelly, Kieran. New Media: A Critical Introduction. London, 2003. ISBN 0-415-43161-1.
-
MANOVICH, Lev. Software přebírá velení. Sydney, 2013. ISBN 978-1-6235-6745-3.
-
Manovich, Lev. The language of new media. Cambridge : MIT Press, 2001. ISBN 978-0-262-63255-3.
-
VAN DIJK, Jan. The Network Society: Social Aspects of New Media. London, 2006. ISBN 1-4129-0868-X.
|