Course: Virtual and Augmented Reality

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Course title Virtual and Augmented Reality
Course code KIV/VAR
Organizational form of instruction Lecture + Tutorial
Level of course Bachelor
Year of study not specified
Semester Winter and summer
Number of ECTS credits 3
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vaněček Petr, Ing. Ph.D.
Course content
1. Virtual, augmented and mixed reality. 2. Technical equipment used - mobile phones, tablets, headsets. 3. Basic concepts of computer graphics. 4. Development environments - basic principles. 5. Creating a digital world. 6. Components and scripts. 7. Basics of working with VR components. 8. Interacting with objects in VR. 9. User environment and limitations. 10. Basics of working with AR/XR components. 11. AR based tags. 12. XR - real world extension without tags. 13. Publishing projects to the platform.

Learning activities and teaching methods
Interactive lecture, Lecture supplemented with a discussion, Group discussion, Skills demonstration, Individual study
  • Team project (50/number of students) - 30 hours per semester
  • Contact hours - 39 hours per semester
  • Preparation for an examination (30-60) - 10 hours per semester
prerequisite
Knowledge
basic knowledge of mathematical analysis and linear algebra
basic knowledge of primitive data types of C-based language
basic knowledge of control structures of C-based language
Skills
be able to write a simple program in C-based language
team cooperation
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
Describe the basic principles of virtual and augmented reality.
Explain the differences between the different types of devices and technologies used in VR and AR.
Describe the main development platforms and tools for developing VR and AR applications.
Skills
Develop and test virtual and augmented reality applications using appropriate technical techniques
Design user-friendly interfaces for VR and AR applications based on user needs analysis
Analyse possible weaknesses and propose alternative solutions
Competences
N/A
N/A
teaching methods
Knowledge
Lecture supplemented with a discussion
One-to-One tutorial
Skills
Lecture with visual aids
Interactive lecture
Practicum
Project-based instruction
Cooperative instruction
Competences
Lecture supplemented with a discussion
Students' portfolio
Project-based instruction
assessment methods
Knowledge
Oral exam
Written exam
Skills
Project
Competences
Oral exam
Group presentation at a seminar
Project
Recommended literature
  • Scott H. Cameron and Edward Falzon. Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences. 2024. ISBN 978-1803234595.
  • Suman Dutta. Immersive Realm of Extended Reality: Navigating the future of virtual and augmented reality (English Edition). BPB Publications, 2024. ISBN 978-9355517227.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester