Lecturer(s)
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Course content
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1. Virtual, augmented and mixed reality. 2. Technical equipment used - mobile phones, tablets, headsets. 3. Basic concepts of computer graphics. 4. Development environments - basic principles. 5. Creating a digital world. 6. Components and scripts. 7. Basics of working with VR components. 8. Interacting with objects in VR. 9. User environment and limitations. 10. Basics of working with AR/XR components. 11. AR based tags. 12. XR - real world extension without tags. 13. Publishing projects to the platform.
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Learning activities and teaching methods
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Interactive lecture, Lecture supplemented with a discussion, Group discussion, Skills demonstration, Individual study
- Team project (50/number of students)
- 30 hours per semester
- Contact hours
- 39 hours per semester
- Preparation for an examination (30-60)
- 10 hours per semester
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prerequisite |
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Knowledge |
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basic knowledge of mathematical analysis and linear algebra |
basic knowledge of primitive data types of C-based language |
basic knowledge of control structures of C-based language |
Skills |
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be able to write a simple program in C-based language |
team cooperation |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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Describe the basic principles of virtual and augmented reality. |
Explain the differences between the different types of devices and technologies used in VR and AR. |
Describe the main development platforms and tools for developing VR and AR applications. |
Skills |
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Develop and test virtual and augmented reality applications using appropriate technical techniques |
Design user-friendly interfaces for VR and AR applications based on user needs analysis |
Analyse possible weaknesses and propose alternative solutions |
Competences |
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N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture supplemented with a discussion |
One-to-One tutorial |
Skills |
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Lecture with visual aids |
Interactive lecture |
Practicum |
Project-based instruction |
Cooperative instruction |
Competences |
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Lecture supplemented with a discussion |
Students' portfolio |
Project-based instruction |
assessment methods |
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Knowledge |
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Oral exam |
Written exam |
Skills |
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Project |
Competences |
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Oral exam |
Group presentation at a seminar |
Project |
Recommended literature
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Scott H. Cameron and Edward Falzon. Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences. 2024. ISBN 978-1803234595.
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Suman Dutta. Immersive Realm of Extended Reality: Navigating the future of virtual and augmented reality (English Edition). BPB Publications, 2024. ISBN 978-9355517227.
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