Course: Communication in Cyberspace

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Course title Communication in Cyberspace
Course code KKY/KOKY
Organizational form of instruction Lecture + Tutorial
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 5
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Ircing Pavel, Doc. Ing. Ph.D.
  • Fetter Miloš, Ing.
Course content
1. Fundamental concepts of cyberspace 2. Augmented reality technologies and taxonomy 3. Jean Baudrillard and Gilles Deleuze: simulacrum; Umberto Eco: hyperreality 4. Simulation argument: Are we living in a computer simulation? 5. Influence of virtual reality on forming personal identity in work of Sherry Turkle 6. Web 1.0/2.0/3.0/ semantic web/ Internet of things 7. Wearables 8. Economics of virtual worlds and virtual currency 9. Virtual worlds and social networks 10. Selected ethical and legal aspects of communication in cyberspace 11. Selected psychological and sociological aspects of communication in cyberspace The topics could be modified in order to reflect up-to-date communication phenomenona related to modern communication technologies.

Learning activities and teaching methods
Lecture with practical applications, Multimedia supported teaching, Students' portfolio, Skills demonstration, Students' self-study, Practicum
  • Presentation preparation (report) (1-10) - 10 hours per semester
  • Contact hours - 52 hours per semester
  • Graduate study programme term essay (40-50) - 40 hours per semester
  • Preparation for an examination (30-60) - 40 hours per semester
prerequisite
Knowledge
to describe modern communication technologies
to understand basic concepts of social and mass communication
to describe the basic principles of virtual reality
Skills
to analyze and interpret professional text in Czech and English
to discuss abstract philosophical concepts and logically argue
to elaborate knowledge from a professional text into a comprehensive presentation
Competences
N/A
N/A
learning outcomes
Knowledge
to describe the definition of cyberspace
to explain taxonomy of individual realities
to describe the fundamental problems of communication development using modern communication technologies
Skills
to distinguish between the principles of expanded and virtual reality
to evaluate selected ethical, legal, psychological and social aspects of communication in cyberspace
to analyze the influence of virtual environments on the formation of human identity
Competences
N/A
N/A
teaching methods
Knowledge
Multimedia supported teaching
Self-study of literature
Interactive lecture
Skills
Skills demonstration
Practicum
Students' portfolio
Competences
Lecture
Seminar
assessment methods
Knowledge
Continuous assessment
Combined exam
Skills
Seminar work
Individual presentation at a seminar
Competences
Combined exam
Recommended literature
  • AZUMO, R. T. A Survey of Augmeted Reality. In Presence: Teleoperators and Virtual Environments 6, 4 (August 1997), 355-385.. 1999.
  • Bainbridge, William Sims,; Roco, Mihail C. Managing nano-bio-info-cogno innovations: converging technologies in society. Dordrecht : Springer, 2006. ISBN 978-90-481-7044-9.
  • BAUDRILLARD, J. Simulacra and Simulations. Stanford University Press, 1998.
  • BOSTROM, N. Are You Living in a Computer Simulation? In Philosophical Quarterly, 2003, Vol. 53, No. 211, 243-255.. 2003.
  • BOSTROM, N.; KULCZYCKI, M. A Patch for the Simulation Argument. In Analysis, Vol. 71, No. 1, 2011, 54-61.. 2011.
  • Cai, Yiyu; Goei, , Sui Lin. Simulations, serious games and their applications. Singapore : Springer, 2014. ISBN 978-981-4560-32-0.
  • casopis. Cyberpsychology: Journal of Psychosocial Research on Cyberspace.
  • casopis. Masaryk University Journal of Law and Technology.
  • DELEUZE, G. Difference and Repetition. Columbia University Press, 1968.
  • Eckertová, Lenka; Dočekal, Daniel. Bezpečnost dětí na internetu : rádce zodpovědného rodiče. 1. vyd. Brno : Computer Press, 2013. ISBN 978-80-251-3804-5.
  • ECO, U. Faith in Fakes. Travels in Hyperreality. London: Vintage, 1998.
  • ENGELBART, D. C. Augmenting Human Intellect: A Conceptional Framework. Waschington, 1962.
  • Furht, Borivoje. Handbook of augmented reality. New York : Springer, 2011. ISBN 978-1-4614-0063-9.
  • GUTIÉRREZ, M., VEXO, F., THALMANN, D. Stepping into Virtual Reality. Springer, 2008.
  • HEIM, M. The Metaphysics of Virtual Reality. Oxford: OUP, 1994.
  • Hogge, B. Barefoot into Cyberspace : adventures in search of techno-Utopia. Saffron Walden : Barefoot, 2011. ISBN 978-1-906110-50-5.
  • Janouch, Viktor. Internetový marketing : prosaďte se na webu a sociálních sítích. Vyd. 1. Brno : Computer Press, 2010. ISBN 978-80-251-2795-7.
  • Jirovský, Václav. Kybernetická kriminalita : nejen o hackingu, crackingu, virech a trojských koních bez tajemství. 1. vyd. Praha : Grada, 2007. ISBN 978-80-247-1561-2.
  • Kipper, Gregory; Rampolla, Joseph. Augmented reality : an emerging technologies guide to AR. 1st ed. Waltham : Syngress, 2013. ISBN 978-1-59749-733-6.
  • KISHINO, F.; MILGRAM, P. A Taxonomy of Mixed Reality Visual Displays. In IEICE Transaction on Information Systems. Vol E77-D, No. 12 (December 1994), 1321 ? 1329..
  • KIZZA J. M. Ethical and Social Issues in the Information Age. Springer, 2007.
  • Mayer-Schönberger, Viktor; Cukier, Kenneth. Big Data. 1. vyd. Brno : Computer Press, 2014. ISBN 978-80-251-4119-9.
  • Pilný, Ivan; Kučerová, Tereza. Manéž informačního věku : kdo uvízl v síti internetu. 1. vyd. Brno : BizBooks, 2014. ISBN 978-80-265-0169-5.
  • Polčák, Radim. Internet a proměny práva. Praha : Auditorium, 2012. ISBN 978-80-87284-22-3.
  • Říha, Daniel. Frontiers of cyberspace. Amsterdam : Rodopi, 2012. ISBN 978-94-012-0858-1.
  • SCHNEIDER, S. Science Fiction and Philosophy. Chichester:John Wiley & Sons, 2009.
  • Tavani, Herman T. Ethics and technology : controversies, questions, and strategies for ethical computing. 3rd ed. Hoboken : John Wiley & Sons, 2011. ISBN 978-0-470-50950-0.
  • TURKLE, S. Alone Together: Why We Expect More from Technology and Less from Each Other. Basic Books, 2011.
  • TURKLE, S. Simulation and Its Discontents. MIT, 2009.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester