Course: History of Interactivity in Art

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Course title History of Interactivity in Art
Course code KTD/ODIT
Organizational form of instruction Lecture
Level of course unspecified
Year of study not specified
Semester Winter and summer
Number of ECTS credits 4
Language of instruction Czech
Status of course unspecified
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Vančát Jaroslav, Doc. PhDr. Ph.D.
Course content
Weeks 1 - 13 Overview of the history of animated film (from the earliest period to the present). Outstanding artists. Important schools involved in animation, prominent educators and their pupils. School trip.

Learning activities and teaching methods
Lecture with a video analysis, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Students' self-study, Self-study of literature, Lecture, Field trip
  • Contact hours - 52 hours per semester
  • Preparation for comprehensive test (10-40) - 45 hours per semester
  • Undergraduate study programme term essay (20-40) - 35 hours per semester
prerequisite
Knowledge
No particular prerequisites specified.
to provide basic knowledge of technical and technological procedures of interactive products, to specify basic knowledge of supporting arts disciplines, to have basic knowledge about artistic and style canons of evolution of visual and applied art,
Skills
to work systematically on either seminar work or own learning, to show interest in learning of theory of problematics usable in own practical work, to use basic expresive means and options of interactive creations,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
of basic history of czech and world interactive creation from their beginings to today, of different accents, forms and means and their interpretations in interactive creations, of the role, functions and standing of interactive creation in society and among other disciplines,
Skills
to specify and analyze beginnings of the czech interactive creating and its recent forms, to use different present and historical forms of interactive techniques and elements for own creation, to describe and specify different forms of interactive creations and their options for own work with reference to expamples and illustrations,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture
Lecture with a video analysis
Field trip
Multimedia supported teaching
Self-study of literature
Skills
Individual study
One-to-One tutorial
Competences
Discussion
assessment methods
Knowledge
Individual presentation at a seminar
Continuous assessment
Combined exam
Skills
Seminar work
Competences
Individual presentation at a seminar
Recommended literature
  • Anderson, Stephen P. Seductive interaction design : creating playful, fun, and effective user experiences. Berkeley : New Riders, 2011. ISBN 978-0-321-72552-3.
  • Dutka, Edgar. Scenáristika animovaného filmu ; Minimum z historie české animace. Praha (1 vyd.), 2002.
  • Harryhausen, Ray, Dalton, Tony. Century of Stop-Motion Animation: From Melies to Aardman. Watson-Guptill, 2008. ISBN 0823099806.
  • Huntamo, E. Seven Ways of Misunderstanding Interactive Art. 2003.
  • Petr Bilík. Panorama českého filmu. Olomouc : Rubico, 2000.
  • Sharp, Helen; Rogers, Yvonne; Preece, Jenny. Interaction design : beyond human-computer interaction. 2nd ed. Chichester : John Wiley, 2007. ISBN 978-0-470-01866-8.
  • Schell, Jesse. The art of game design : a book of lenses. Second edition. 2015. ISBN 978-1-4665-9864-5.
  • Vančát, Jaroslav. Vývoj obrazivosti od objektu k interaktivitě : gnozeologické předpoklady analýzy obrazové stránky nových médií. Vyd. 1. Praha : Karolinum, 2009. ISBN 978-80-246-1625-4.
  • Wiedemann, Julius. Animation Now!. Hong Kong : Taschen, 2007. ISBN 978-3-8228-3789-4.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester