Lecturer(s)
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Bytelová Denisa, Mgr. BcA. Ph.D.
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Mazúr Milan, MgA. Ph.D.
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Course content
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Weeks 1 - 13 I. Introduction to study of multimedia. What may the concept of "multimedia" represent? What area of art does it cover? Which artist is a multimedia artist and which not? New media: we know what they are - a few remarks on new media in the book New Media: A critical introduction / Martin Lister, Jon Dovey, Seth Giddings, Iain Grant, Kieran Kelly/. II. Share of the eye: vision and perception in Neurophysiology, what we see, time factor in perception. / Based on the book: Image - Jacques Aumont. III. From eye to eyesight: perception of space and movement; perception of visual images; observer. / Based on the book: Image - Jacques Aumont. Dispositif / vision in context/. IV. Picture - frame and frame size, detail. Time in the picture. Image and video. Models of perception. Development of moving images. V. Video I. Establishment of video art and television, the first form of work with video in the context of performance art / performances, events, happenings, installations, body art, timed sculpture. VI. Video II. Video art as part of new media, different ways of artistic expression through video / movie as a kind of poetry, "movie" video, video installation, video sculpture and video as a recording of events, VII. Guest - Mgr. Martin Mazanec: Introduction to Film Studies, beginnings of filmmaking, definition of film genres, special cases of filmmaking. VIII. Guest - Mgr. Pavlina Micova. Art of moving images.The lecture presents works of moving images by contemporary Czech and Slovak artists. We will present and analyze videos by selected major artists from the fields of new media and animation art at art colleges (Academy of Fine Arts, Faculty of Fine Arts, FAMU, VSUP and others). Students will, based on an initial excursion into the historical problem of video art, get acquainted with current trends (thematic and technological). An integral part of the lecture will be a presentation of a large number of videos and performances by particular creative personalities. IX. Virtual reality in the 20th century. Artistic, military and industrial context. 3D cinema, Head Mounted Displays, telepresence, CAVE. Application of technology in the 2nd half of the 20th century art. / Based on book Virtual Art, From Illusion to Immersion - Oliver Grau / X. Illusions and conditions for their formation. A brief overview of the history of immersive image from the year 60 BC to the 17th century, Panorama and the power of suggestion, stereoscopic imaging. / Based on book Virtual Art, From Illusion to Immersion - Oliver Grau/ XI. Guest - MgA Frantisek Zachoval. Open Source in the context of art and culture in Central and Eastern Europe. Lecture monitors the implementation of open source philosophy to the arts and culture in Central and Eastern Europe after 2000. In the last decade many academic and artistic programs and departments have devoted themselves to new media in order to use some open source technologies in teaching, specializing in performances and exhibitions. Broad principles of open source parallelly penetrate various disciplines: economics, sociology and philosophy. Open source experiences a diametric development in culture and art, which, in its beginnings, occurred sporadically and now, in the neo-media disciplines, it becomes a fundamental building block and particularly a set of models which have become very inspiring for the creative process. XII. Science and Arts. Examples of artists working in the field of microbiology, nanotechnology, kinetics, genetics, - / based on book Information Art - Stephen Wilson XIII. Internet. History of "network", examples of artists working for the Network and its users, Internet art categories - hacking, rendering algorithms, social projects, voyeurism, webcam. + Credit test.
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Learning activities and teaching methods
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Interactive lecture, Lecture with a video analysis, E-learning, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Individual study, Self-study of literature
- Contact hours
- 52 hours per semester
- Attendance on a field trip (number of real hours - maximum 8h/day)
- 8 hours per semester
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Preparation for an examination (30-60)
- 40 hours per semester
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prerequisite |
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Knowledge |
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to provide basic knowledge of technical and technological procedures of multimedial design, to specify basic knowledge of supporting arts disciplines, to have basic knowledge about artistic and style canons of evolution of visual and applied art, |
Skills |
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to work systematically on either seminar work or own learning, to show interest in learning of theory of problematics usable in own practical work, to use basic expresive means and options of multimedial creations, |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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of basic history of czech and world multimedia creation from their beginings to today, of different accents, forms and means and their interpretations in multimedia creations, of the role, functions and standing of imultimedia creation in society and among other disciplines, |
Skills |
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to specify and analyze beginnings of the czech multimedial creating and its recent forms, to use different present and historical forms of multimedial techniques and elements for own creation, to describe and specify different forms of multimedial creations and their options for own work with reference to expamples and illustrations, |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture |
Lecture with a video analysis |
Field trip |
Multimedia supported teaching |
Self-study of literature |
Skills |
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Individual study |
One-to-One tutorial |
Competences |
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Discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Continuous assessment |
Combined exam |
Skills |
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Seminar work |
Competences |
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Individual presentation at a seminar |
Recommended literature
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artlist, abart, artyčok, ubuweb.
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Literatura dostupná na společném disku (vkto2013@gmail.com).
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webové adresy galerií, muzeí umění a umělců.
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zahraniční literatura o nových mediích v umění.
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Adorno T. W. Estetická teorie. Praha, 1997.
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Deleuze, Gilles. Film. 1, Obraz - pohyb. Praha : Národní filmový archiv, 2000. ISBN 80-7004-098-X.
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Graffová K., Oliverová C. Svět XX. století od post.impresionismu po digital art. Albatros Praha, 2003.
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Kesner, L., ml. Muzeum umění v digitální době. Argo, Praha, 2000. ISBN 80-7023-252-6.
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Kesner, Ladislav. Vizuální teorie : Současné anglo-americké myšlení o výtvarných dílech. 1. vyd. tohoto souboru. Jinočany : H & H, 1997. ISBN 80-86022-17-X.
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Lévy, Pierre. Kyberkultura : zpráva pro Radu Evropy v rámci projektu "Nové technologie: kulturní spolupráce a komunikace". V Praze : Karolinum, 2000. ISBN 80-246-0109-5.
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Marshall McLuhan. Člověk, média a elektronická kultúra. Jota, Brno, 2000.
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McLuhan, Herbert Marshall. Člověk, média a elektronická kultura : výbor z díla. Vyd. 1. Brno : Jota, 2000. ISBN 80-7217-128-3.
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Vančát, Jaroslav. Tvorba vizuálního zobrazení : gnozeologický a komunikační aspekt výtvarného umění ve výtvarné výchově. Praha : Karolinum, 2000. ISBN 80-7184-975-8.
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