Lecturer(s)
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Course content
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Possibilities of using robotic kits, their potential and position in education. Examples of educational programming environments, program creation and launching. Basic robot movement in the environment, possibilities of using motors to control moving constructions. Data processing and evaluation of sensor data, responses and reactions. Loops, if statements, parallel execution. Use of variable and loop, creation of own methods. Designing a robotic structure, creating instructions for construction. Designing and implementing their own project using a robotic construction kit. Examples of learning activities for using robotic kits in the classroom.
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Learning activities and teaching methods
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- Practical training (number of hours)
- 39 hours per semester
- Team project (50/number of students)
- 40 hours per semester
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prerequisite |
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Knowledge |
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know the basic programm constructs |
Skills |
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effectively use basic programming constructs for program development |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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to be able to design an efficient robot construction to solve a given problem |
to be able to choose the appropriate programming environment for solving a given problem using a robotic kit |
Skills |
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to choose appropriate methods to solve a given problem using a robotic kit |
to decompose the problem to be solved into smaller, easier to solve parts |
to choose the appropriate hardware resources to solve a given problem |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Seminar |
Seminar classes |
Task-based study method |
Discussion |
Cooperative instruction |
Skills |
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Students' portfolio |
Task-based study method |
Multimedia supported teaching |
Seminar classes |
Skills demonstration |
Competences |
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Seminar |
Seminar classes |
Multimedia supported teaching |
Discussion |
Cooperative instruction |
assessment methods |
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Knowledge |
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Seminar work |
Group presentation at a seminar |
Peer evaluation of students |
Skills |
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Skills demonstration during practicum |
Seminar work |
Competences |
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Skills demonstration during practicum |
Seminar work |
Peer evaluation of students |
Recommended literature
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Bagnall, Brian. Maximum Lego Mindstorms EV3 : building robots with Java brains. 2014. ISBN 978-0-9868322-9-1.
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Benedettelli, Daniele. The LEGO BOOST activity book : a beginner's guide to robotics. 2019. ISBN 978-1-59327-932-5.
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Garber, Gary. Learning LEGO MINDSTORMS EV3 : build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit. 2015. ISBN 978-1-78398-502-9.
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Jakeš, Tomáš. Baťko, Jan. Simbartl, Petr. Robotika s LEGO Mindstorms pro 2. stupeň ZŠ. Západočeská univerzita v Plzni. 2020.
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Kee, Damien. Classroom activities for the busy teacher: EV3. 2013. ISBN 978-1-4912-5316-8.
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Park, Eun Jung. Lego Mindstorms EV3 : stavíme a programujeme roboty. 1. vydání. 2015. ISBN 978-80-251-4385-8.
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Procházka, Josef. Lapeš, Jakub. Tocháček, Daniel. Robotika s LEGO WeDo pro 1. stupeň ZŠ. Univerzita Karlova, Pedagogická fakulta. 2020.
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