Lecturer(s)
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Course content
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- Software possibilities for creating animated presentations in primary school environment. - Introduction to creating of multimedia components for learning needs, principles and practices applied to the processing of multimedia teaching materials at primary school. - Software tools and creating principles of recording on-screen events, its processing and use in creating multimedia learning support for primary schools. - Using a multimedia presentation in the form of a virtual "flip book" in the process of creating multimedia educational aids for primary schools. - Software tools and creating principles of 2D computer animations (raster and vector), practical use of software tools for creation of animation as part of multimedia educational support for primary schools. - Didactic principles of teaching subjects focused on teaching of 2D animation at elementary school. - Software tools and creating principles of 3D computer models. - Practical use of tools for creating 3D computer models. - Software tools and creating principles of 3D computer animations. - Practical use of tools for creating 3D computer animations. - Software tools and creating principles of multimedia components for interactive boards. - Software tools and creating principles of multimedia educational materials, multimedia textbooks, e-books and digital documents with multimedia content suitable for primary schools.
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Learning activities and teaching methods
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Project-based instruction, Multimedia supported teaching, Students' portfolio, Skills demonstration, Task-based study method, Individual study, Lecture with visual aids, Practicum
- Presentation preparation (report) (1-10)
- 10 hours per semester
- Practical training (number of hours)
- 52 hours per semester
- Individual project (40)
- 40 hours per semester
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prerequisite |
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Knowledge |
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know the basic concepts of bitmap and vector graphics |
the knowledge at the level of the KVD/MMV1 knowledge output |
Skills |
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is able to edit bitmap and vector graphics |
the skills at the level of the output skills of KVD/MMV1 |
Competences |
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N/A |
N/A |
N/A |
learning outcomes |
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Knowledge |
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know the issues of multimedia components, can explain the concepts and then apply them in teaching |
know how to design a suitable tool for creating a presentations |
Skills |
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is able to create 2D animations and use them in a school environment |
is able to create 3D animations and use them in a school environment |
is able to create multimedia components for interactive whiteboards and is able to create multimedia teaching materials |
is able to create video manuals |
Competences |
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N/A |
N/A |
N/A |
teaching methods |
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Knowledge |
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Lecture with visual aids |
Multimedia supported teaching |
Task-based study method |
Project-based instruction |
Individual study |
Students' portfolio |
Skills |
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Seminar |
Lecture with visual aids |
Skills demonstration |
Interactive lecture |
Self-study of literature |
Competences |
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Interactive lecture |
E-learning |
Project-based instruction |
Individual study |
Lecture supplemented with a discussion |
assessment methods |
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Knowledge |
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Individual presentation at a seminar |
Continuous assessment |
Project |
Skills |
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Skills demonstration during practicum |
Project |
Individual presentation at a seminar |
Competences |
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Combined exam |
Continuous assessment |
Seminar work |
Recommended literature
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Tutorials - Learn - Clara.io. 2018.
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Bryant, S. Tinkercad For Dummies. John Wiley & Sons Inc, 2018. ISBN 97811194644.
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DOSTÁL, Jiří. Tvorba výukových materiálů. Olomouc, 2011. ISBN 978-80-244-2807-9.
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Lavrinčík, J. Dostál, J. Tvorba a zpracování výukových videí. Univerzita Palackého v Olomouci, 2018. ISBN 978-80-244-5350-7.
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MOKREJŠOVÁ, Olga a Hana ČTRNÁCTOVÁ. Tvorba výukových materiálů pro 2. stupeň ZŠ. Praha: Conatex-Didactic Učební pomůcky, 2013. ISBN 978-80-87936-01-6.
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Villar, O. Learning Blender. Pearson Education, 2021. ISBN 0136411754.
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