Course: Digital Literacy, Internet Art, Artificial Intelligence in Education

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Course title Digital Literacy, Internet Art, Artificial Intelligence in Education
Course code KVK/DGVV
Organizational form of instruction Lecture + Seminary
Level of course Master
Year of study not specified
Semester Summer
Number of ECTS credits 3
Language of instruction Czech
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Lecturer(s)
  • Mašek Jan, PhDr. Ph.D.
Course content
1. Digital literacy and multi-literacy concepts in art, audiovisual and multimodal education 2. Digital art and internet art forms 3. Reflection on software tools and the use of artificial intelligence for content creation in schools 4. Generative arts in visual and audiovisual education 5. Augmented and virtual reality in art and audiovisual education 6. Digital painting and illustration - categorization of practices and software support 7. Digital photography - categorisation of practices and software support 8. Film and audiovisual production - categorisation of procedures and software support 9. 2D/3D animation and computer graphics - categorisation of processes and software support 10. Digital sculpture and 3D modelling - categorisation of processes and software support 11. Digital material and texture creation, colour mixing - categorisation of processes and software support 12. Specifics of the use of desktop computers, tablets and smart mobile phones in school settings 13. Issues of connecting art making in live and virtual spaces in school.

Learning activities and teaching methods
  • Contact hours - 39 hours per semester
  • Individual project (40) - 40 hours per semester
  • Preparation for comprehensive test (10-40) - 20 hours per semester
  • Preparation for an examination (30-60) - 30 hours per semester
prerequisite
Knowledge
no specific prerequisities are prescribed.
Skills
to use a personal computer and to work with data files.
Competences
N/A
learning outcomes
Knowledge
to describe the capabilities of graphic and bitmap editors, video editors, on-line web development environment;
to clarify the possibilities of stylization in programme environment supporting the creation of multimedia content;
to explain the possibilities and risks of using artificial intelligence in teaching art and audiovisual education;
to describe the essence and possibilities of digital art based on multimedia as part of global culture and art.
Skills
to create a photo, photo collage, poster, animation, video, and web pages through programs supporting multimedia creation;
to experiment with expressive capabilities of visual communication created through programs supporting multimedia creation;
to analyze and evaluate the capabilities of graphic and bitmap editors, video editors, on-line web development environment;
to use AI tools in a creative way;
to use the procedures for creating multimedia electronic images for artistic creation.
Competences
N/A
teaching methods
Knowledge
Discussion
Multimedia supported teaching
One-to-One tutorial
Lecture with visual aids
Skills
Project-based instruction
Students' portfolio
Seminar
Competences
Lecture with visual aids
Textual studies
Interactive lecture
Individual study
assessment methods
Knowledge
Continuous assessment
Skills
Seminar work
Skills demonstration during practicum
Individual presentation at a seminar
Combined exam
Competences
Skills demonstration during practicum
Project
Recommended literature
  • MAŠEK, J. Možnosti tvorby digitálního obsahu a implementace digitálních technologií v pedagogice umění. In Pozice české výtvarné výchovy v mezinárodním kontextu.. Západočeská univerzita v Plzni, 2022. ISBN 978-80-261-1099-6.
  • Mašek, Jan; Zikmundová, Vladimíra. Využití audiovizuálního sdělení v mediální výchově. Vyd. 1. Plzeň : Západočeská univerzita, 2012. ISBN 978-80-261-0090-4.
  • NG, Davy Tsz Kit; LEUNG, Jac Ka Lok; SU, Maggie Jiahong; YIM, Iris Heung Yue; QIAO, Maggie Shen et al. AI literacy in K-16 classroms.. Cham: Springer, 2022. ISBN 978-3-031-1880-0.
  • Perkins, Chad. After Effects: nejužitečnější postupy a triky. Brno: Computer Press, 2011. ISBN 978-80-251-3571-6.
  • RAUSCHNABEL, Philipp A. Augmented reality and virtual reality: changing realities in a dynamic world. Progress in IS.. Cham [Švýcarsko]: Springer, 2020. ISBN 978-80-244-4853-4.
  • SERAFINI, Frank. Reading the visual: an introduction to teaching multimodal literacy. Language and Literacy series. New York: Teachers College Press, 2014. ISBN 978-0-8077-5471-9.
  • SIMONDS, B. Blender master class: a hands-on guide to modeling, sculpting, materials and rendering. San Francisco: No Starch Press. 2013.
  • SWEENY, R. W. Inter/actions/inter/sections: Art education in a digital visual culture. Reston: National Art Education Association. 2010.
  • ŠOBÁŇOVÁ, PETRA, JANA JIROUTOVÁ ET AL. net art. Olomouc: Univerzita Palackého v Olomouci., 2016. ISBN 978-80-244-4853-4.
  • ŠOBÁŇOVÁ, Petra. Useful symbiosis: science, technology, art & art education. Olomouc: Palacký University Olomouc, 2016. ISBN 978-80-244-4853-4.
  • Valušiak, Josef. Základy střihové skladby. V Praze : FAMU, 2005. ISBN 80-7331-039-2.


Study plans that include the course
Faculty Study plan (Version) Category of Branch/Specialization Recommended year of study Recommended semester