Course: Studio 11

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Course title Studio 11
Course code KVU/NM11
Organizational form of instruction Seminar
Level of course Master
Year of study not specified
Semester Winter
Number of ECTS credits 17
Language of instruction Czech, English
Status of course Compulsory
Form of instruction Face-to-face
Work placements This is not an internship
Recommended optional programme components None
Course availability The course is available to visiting students
Lecturer(s)
  • Merta Vladimír, Doc. akademický malíř
Course content
- setting themes for final TP (term project) - orientation and possibilities - studying the problematic; continuous lectures given by the teacher - continuous development, correction and consultation of partial atelier works - defining the content of a student's project - project aimed at interactive communication - engagement of the users, viewers, and the audience - creation, concept and visual aspect of the interactive project - preparation and consequent realization of the concept - introduction to programming (in cooperation with IT students - the task will be to design and develop simple PC game) - creating a graphic form (drafts, sketches, 3D realization, simple interactivity) - 3D graphics use for film effects, implementation of 3D to a film, programming an easy interaction - continuous corrections, consultation and development of term project (TP) - the use of the media for a non-traditional art work - leading the students to the readiness of judgment, criticism, as well as critical self-evaluation of their own work - conceiving the form chosen as the elaborated unit from the mechanical, technical and content point of view - technically well implemented elaboration with the ambition of meaningful and imaginative project solution, such as interactive, mechanical or a computer system in the frame of projects - portfolio Overview of a topic procedure during the completion of a partial part of the project: - Authorizing DVD program in the After Effect space - lecture, demonstrating the possibility of use - lecture on picture composition and colour in digital as well as film implementation - setting a topic, collective seminar, problem analysis - a guest lecture on a given topic - consultation of sketches, drawings or digital implementations of the aim - discussion over models, semi-finished video presentations or short films - compulsory seminars - cooperation with professionals from the fields of science and technology - visiting running exhibitions - seminar work on a given theme - consulting the choice of a media to finish the realization - project realization, work installation - exhibition - public presentation, defense, submission of the seminar work; individual opinion and reflection on the work done; thematic lectures in written and digital mode based on a personal view and insight

Learning activities and teaching methods
Collaborative instruction, Project-based instruction, Instruction based on dialogue, Multimedia supported teaching, Students' portfolio, One-to-One tutorial, Skills demonstration, Task-based study method, Individual study, Seminar
  • Contact hours - 208 hours per semester
  • Presentation preparation (report) (1-10) - 20 hours per semester
  • Graduate study programme term essay (40-50) - 50 hours per semester
  • Preparation for an examination (30-60) - 65 hours per semester
  • Individual project (40) - 100 hours per semester
prerequisite
Knowledge
to recall knowledge about a wider range of professional expressive and visual tools of new media and conceptualism, about their possible reciprocal compositional relationships and their use for aplicated multimedial, spacial and interactvie products of different forms and for their relation to cultural contexts , to recall and apply knowledge about technical and technological procedures of all disciplines of production team and supporting disciplines, about a wide array of technological and technical procedures for scanning, post-production and projection, to interpret own knowlidge about historical and contemporary style canons and and options of interactive and motion design, their possible conections and boundaries, to critically assess his/her own work in a discipline context, to plan a project in the production team dealing with complex audiovizual projects, about ways to justify and defend your own design activity in relation to other members of the production team, to recall knowledge and to valorize experince of possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task in a form of using media in a non-traditional way of artistic representation - setting as a part or a final aspect of architectonic designs, to reproduce theoretical knowledge of function and specifics of PC softwares for artistic creation and artistic and production technologies, of technical differences and advantages of particula alternatives for different instances,
Skills
to apply basic knowledge about working procedures in softwares suitble for creation in new media discipline (ADOBE, Photoshop, ADOBE Premiera; completion of 3D MAYA), to use digital camera, digital video camera through camera HDV format, to use wilder variety of advanced or experimental visual and expressive tools, to be able to kombine and alter them, to plan a complex project of medial illustration and to suggest its different forms, individually and as a manager of a team of various staff professions during realization of interactive projects of different forms, to choose the appropriate technology for producing the final product of different forms (audiovizual in space, interactive, etc.) based on its usage, to choose suitable technical and technological procedures and their combinations for reaching product of the highest quality, to apply a wide array of ways of construction of action, including non-traditional practices, to reflect its work in the context of professional, technical and technological processes, to submit his proposal and selection to the contracting authority and justify it in the respect to the task and his/her requirements, to critically assess his/her own work in the field context and style framework, manage eventual post-production of the project and ensure full project presentation and promotion, with erudition, to present his work to the professional community, to be able to accept and assert in a way the evaluation and critical response, to explain and defend his/her choice from other members of the production team, assigning authority, commission or a spectator, to be able to accept and assert in a way the evaluation and critical response and to react flexibly to it,, to individually choose a sphere of interest and problematics, which he/ she will deal with and creativelly solve, to search for application of own work in practice and to participate in contest and exhibitions,
Competences
N/A
N/A
N/A
learning outcomes
Knowledge
about possibilities of inspiration and creation initiated by own innovative intention and a generally assigned task, about searching own tasks and problems solving by choosing aproaches aiming to individual and original conception, about suitable means of communication between contemporary civilization and art implementations of a project about planning a complex and technically difficult projectcombining media aimed to high level of interaction with a spectator, about individual planing and managing work and specialized procedures regarding the deadlines, to design the subjects applicable according to the various functions and meaning of the project, with an emphasis on its artistic-experience character, contemporaneity and originality, about the contemporary style canons of multimedial and interactive forms and the possibilities of their crossing, about the possibilities and limits of involvement in interdisciplinary cooperation on multimedial and conceptual projects in more difficult complexes, about management principles of other staff professions in the field of audiovisual projects about a wider range of professional tools of interactive art and multimedia, about their possible reciprocal compositional relationships and their usage in conventional and experimental way, about a wide range of technological and technical scenario procedures suitable for all types of multimedia and medial illustration projects,
Skills
to individually plan and realise more complex project using work with both software and hardware in the area of active edge of video and audio with the focus on active participation of viewers, users and the audience, including drawing designs of higher noticeable value for elaborating considering specifics based on the nature of the graphic technique and its overlap to other multimedial, interactive and siilar forms and their combination, to critically assess his/her own work in the field context and style framework, to work with several varied alternatives and variations, to choose most suitable design based on specific requirements of each project, proposes and analyzes the specific creative themes of the projects and modifies them according to wider cultural circumstances, to select the most suitable variant of the final graphic project and create complex design documentation, choose the appropriate technology for the most suitable form of realization, to manage the post-production of the project and to secure the full presentation and promotion of the project, to make effort to find various solutions to given problem, to maintain originality of own design and to own advancement aiming to distinctie artistic and handicraft expression, to search for artistic answers for contemporary artistic and social questions, to be able to accept and assert in a way the evaluation and critical response, to reflect own work in the context of professional, technical and technological processes, to flexibly alter own work on the basis of continuous reflection, which is able to effectivelly formulate, to reflect his work in historical and contemporary contexts and to be aware of potencial of those contexts for own original expression and inspirational sources which work with this reality, with erudition, to present his work to the professional community and thus use advanced presentation principles, to practically apply conceptual artistic thinking, to create space video-projections or video-installations, to conceive the outer and inner space in a 3D mode, to create interactive objects as well as objects operated by computer programs. They know how to create multimedia-focused installation with mechanic interactive possibilities, etc., to assesses the interaction with the role of spectator and the aspect of motives and the forms of elaborating them.,
Competences
N/A
N/A
N/A
teaching methods
Knowledge
Lecture with visual aids
Seminar
One-to-One tutorial
Skills
Skills demonstration
Seminar classes
Students' portfolio
Project-based instruction
Competences
Discussion
assessment methods
Knowledge
Individual presentation at a seminar
Project
Skills
Skills demonstration during practicum
Project
Practical exam
Competences
Individual presentation at a seminar
Recommended literature
  • on-line katalogy knihoven.
  • Beránek, Petr. Digitální video v praxi : velká kniha. 1. vyd. Brno : Unis Publishing, 2001. ISBN 80-86097-63-3.
  • De Micheli, M. Avantgardy XX.století.
  • DeFleur, Melvin L.; Ball-Rokeach, Sandra J.. Teorie masové komunikace. Praha : Karolinum, 1996. ISBN 80-7184-420-9.
  • Dytrtová, K. Čas, prostor, hudba a výtvarné umění. Ústí nad Labem, 2006.
  • Eco, Umberto. Jak napsat diplomovou práci. Olomouc : Votobia, 1997. ISBN 80-7198-173-7.
  • Flusser, Vilém. Za filosofii fotografie. 1. vyd. Praha : Hynek, 1994. ISBN 80-85906-04-X.
  • Gilbert, Katharine Everett; Kuhn, Helmut. Dějiny estetiky. 1. vyd. Praha : Státní nakladatelství krásné literatury a umění, 1965.
  • Gombrich, Ernst Hans. Příběh umění. Praha : Odeon, 1992. ISBN 80-207-0416-7.
  • Hesse, Hermann. Siddhartha, 1922.
  • Kandinskij, Vasilij. Stupne, Fragment, 1994. ISBN 80-85508-20-6.
  • Klee, Paul. Čáry. 1. vyd. Praha : Odeon, 1990. ISBN 80-207-0112-5.
  • Klee, Paul. Vzpomínky, deníky, esej, Arbor Vitae, 2000.
  • Knotek, Pavel. Velká kniha skenování, úprava obrázků a tisk. 2., upr. a rozš. vyd. Brno : Unis Publishing, 2000. ISBN 80-86097-50-1.
  • Lévy, Pierre. Kyberkultura : zpráva pro Radu Evropy v rámci projektu "Nové technologie: kulturní spolupráce a komunikace". V Praze : Karolinum, 2000. ISBN 80-246-0109-5.
  • Mac Luhan, Marshall. Jak rozumět médiím : Extenze člověka. 1. vyd. Praha : Odeon, 1991. ISBN 80-207-0296-2.
  • Morganová, Pavlína. Akční umění. Olomouc : Votobia, 1999. ISBN 80-7198-351-9.
  • Neff, Ondřej. Tajná kniha o digitální fotografii. Brno : Computer Press, 2004. ISBN 80-251-0220-3.
  • Patočka, Jan. Prostor a jeho problematika. in Estetika, 1991.
  • Pešek, Jiří. Proměny času ve vztahu k bytí a jeho možnému smyslu : příspěvek k dějinám ontologického smyslu temporality. Vyd 1. Praha : Ježek, 1995. ISBN 80-85996-00-6.
  • Petříček, Miroslav. Znaky každodennosti čili krátké řeči téměř o ničem. 1. vyd. Praha : Herrmann & synové, 1993.
  • Pijoan, José. Dějiny umění. 1. Praha : Odeon, 1987.
  • Plazewski, J. Filmová řeč. Orbis Praha, 1967.
  • Sokol, Jan. Čas a rytmus 2. vydání. Praha, 2004.
  • Sokol, Jan. Malá filosofie člověka a Slovník filosofických pojmů. 4. rozš. vyd., (Ve Vyšehradu 2.). Praha : Vyšehrad, 2004. ISBN 80-7021-713-8.
  • Sokolowsky,P.,Šedivá,Z. Multimédia současnost budoucnosti. Praha, Grada, 1994.
  • Srp, K. Karel Malich. Praha, NG, 1994.
  • Štikar, Jiří. Obrazová komunikace. 1. vyd. Praha : Karolinum, 1992.
  • Vančát, Jaroslav. Tvorba vizuálního zobrazení : gnozeologický a komunikační aspekt výtvarného umění ve výtvarné výchově. Praha : Karolinum, 2000. ISBN 80-7184-975-8.


Study plans that include the course
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