Game design
Fullerton, Tracy, Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games, Morgan Kaufmann, 2008
Schell, Jesse, The Art of Game Design: A book of lenses, Morgan Kaufmann, 2008
Dille, Flint; Platten, John Zuur, The Ultimate Guide to Video Game Writing and Design, Lone Eagle, 2008
Salen, Katie; Zimmerman, Eric, The Game Design Reader: A Rules of Play Anthology, The MIT Press, 2005
Fullerton, Tracy; Swain, Christopher; Hoffman, Steven, Game Design Workshop: Designing, Prototyping, and Playtesting Games, Focal Press, 2004
Salen, Katie; Zimmerman, Eric, Rules of Play: Game Design Fundamentals, The MIT Press, 2003
Rollings, Andrew; Morris, David, Game Architecture and Design: A New Edition, New Riders Games, 2003
Meigs, Tom, Ultimate Game Design: Building Game Worlds, McGraw-Hill Osborne Media, 2003
Game engine
Eberly, David, 3D game engine architecture: engineering real-time applications with Wild Magic, Morgan Kaufman, 2005
Harbour, Jonathan, Game Programming All in One (2nd Edition). Course Technology PTR, 2004
Zerbst, Stefan; Oliver, Duvel, 3D Game Engine Programming, Course Technology PTR, 2004
Dalmau, Daniel Sanchez-Crespo, Core Techniques and Algorithms in Game Programming, New Riders Games, 2003
Penton, Ron, Data structures for game programmers, Muska & Lipman/Premier-Trade, 2002
Game physics
Palmer, Grant, Physics for Game Programmers, Apress, 2004
Eberly, David, Game Physics, Morgan Kaufmann, 2003
Bourg, David, Physics for game developers, O'Reilly Media, 2001
Game Scripting
Varanese, Alex, Game Scripting Mastery, Premier Press, 2003