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Main menu for Browse IS/STAG
Course info
KAU / IDZN
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Course description
Department/Unit / Abbreviation
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KAU
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IDZN
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Academic Year
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2023/2024
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Academic Year
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2023/2024
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Title
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Introduction to Digital Edit. and Compos
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Form of course completion
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Pre-Exam Credit
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Form of course completion
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Pre-Exam Credit
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Long Title
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Introduction to Digital Editing and Composition
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Accredited / Credits
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Yes,
3
Cred.
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Type of completion
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-
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Type of completion
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-
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Time requirements
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Seminar
3
[Hours/Week]
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Course credit prior to examination
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No
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Course credit prior to examination
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No
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Included in study average
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NO
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Language of instruction
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Czech
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Occ/max
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Automatic acceptance of credit before examination
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Yes in the case of a previous evaluation 4 nebo nic.
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Summer semester
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0 / -
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0 / -
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0 / -
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Included in study average
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NO
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Winter semester
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0 / -
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0 / -
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0 / -
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Repeated registration
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NO
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Repeated registration
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NO
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Timetable
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Yes
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Semester taught
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Winter + Summer
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Semester taught
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Winter + Summer
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Minimum (B + C) students
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10
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Optional course |
Yes
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Optional course
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Yes
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Language of instruction
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Czech
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Internship duration
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0
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No. of hours of on-premise lessons |
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Evaluation scale |
S|N |
Periodicity |
každý rok
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Periodicita upřesnění |
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Fundamental theoretical course |
No
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Fundamental course |
No
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Fundamental theoretical course |
No
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Evaluation scale |
S|N |
Substituted course
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None
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Preclusive courses
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N/A
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Prerequisite courses
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N/A
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Informally recommended courses
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N/A
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Courses depending on this Course
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N/A
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Histogram of students' grades over the years:
Graphic PNG
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XLS
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Course objectives:
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Within the course, students will get acquainted with the process of creating projects that require the use of tools for digital technologies. The aim is to acquaint them with the appropriate software tools, and knowledge of scheduling, creation and reflection of a work of art or design. The general goals are the development of students in a specific way of thinking (virtuality), awareness of relations in relation to reality and users, recipients of the work, and taking these principles into account in their own work. Specific goals are always conditioned by the chosen software tools and the environment in which these tools are applied. Given the dynamism and fluidity of modernity (Z. Bauman), they cannot be described in more detail.
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Requirements on student
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Credit requirements:
- 70 per cent attendance of seminars,
- submission of all exercises and the final project
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Content
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1. Introduction to the CoR. Theoretical lecture + practical VR testing (demonstration of existing applications, 360 videos, etc.). Introduction to the subject and outline of the semestral task.
2. 360 video + photo.
3. Unreal - realtime engine - initial introduction.
4. Preparation of VR storyboard or layout.
5. UE - preparation of models, materials - optimization, UV, materials, scale, normals, textures.
6. UE - animation - animation in UE, import animation from other software, work with camera.
7. UE - interaction - Touch event, switches, catching objects, sounds, music
8. UE - Programming - setting logic of experience through visual programming - blueprints.
9. UE - Programming - setting logic of experience through visual programming - blueprints.
10. - 12. Consultation of projects
13. Submission of projects, conclusion and evaluation.
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Activities
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Fields of study
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Guarantors and lecturers
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Literature
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Basic:
Sowizral, Henry. Virtual reality : principles and applications : introduction to virtual reality. Piscataway : Institute of Electrical and Electronics Engineers, 1993. ISBN 0-7803-2392-0.
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Recommended:
Paul, Christiane. Digital art. London : Thames & Hudson, 2003. ISBN 0-500-20367-9.
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Recommended:
Gaff, Jackie. Svět umění XX. století od postimpresionismu po digital art. Praha : Albatros, 2003. ISBN 80-00-01179-4.
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Recommended:
Latham, Roy. The dictionary of computer graphics and virtual reality. Berlin : Springer-Verlag, 1995. ISBN 0-387-94405-2.
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Recommended:
Sherman, William R.; Craig, Alan B. Understanding virtual reality : interface, application, and design. Boston : Morgan Kaufmann Publishers, 2003. ISBN 1-55860-353-0.
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On-line library catalogues
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Time requirements
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All forms of study
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Activities
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Time requirements for activity [h]
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Individual project (40)
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40
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Contact hours
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39
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Total
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79
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Prerequisites
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Knowledge - students are expected to possess the following knowledge before the course commences to finish it successfully: |
recall basic terminology and process procedures in 3D and 2D software
recall basic functionality for preparing 3D models and textures
be familiar with simple animation procedures
understand the basics of programming |
Skills - students are expected to possess the following skills before the course commences to finish it successfully: |
use 3D and 2D modeling software
use 3D modeling and texture creation features
design several animation procedures
choose the appropriate procedure with respect to the assignment
realize output in software environment |
Competences - students are expected to possess the following competences before the course commences to finish it successfully: |
N/A |
N/A |
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Learning outcomes
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Knowledge - knowledge resulting from the course: |
advanced terminology and process procedures in 3D and 2D software
standard functionality for preparing 3D models and textures
simple animation procedures
basics of programming
creating his/her own interactive scenes |
Skills - skills resulting from the course: |
planning and use of 3D and 2D modeling software
mastering 3D modeling and texture functions
designing several animation procedures
selecting the appropriate procedure with regard to the assignment
realization of output in software environment
creating his/her own interactive scene
presentation and evaluation of the project |
Competences - competences resulting from the course: |
N/A |
N/A |
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Assessment methods
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Knowledge - knowledge achieved by taking this course are verified by the following means: |
Continuous assessment |
Skills - skills achieved by taking this course are verified by the following means: |
Group presentation at a seminar |
Continuous assessment |
Competences - competence achieved by taking this course are verified by the following means: |
Skills demonstration during practicum |
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Teaching methods
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Knowledge - the following training methods are used to achieve the required knowledge: |
Lecture with visual aids |
Skills - the following training methods are used to achieve the required skills: |
Skills demonstration |
Students' portfolio |
Competences - the following training methods are used to achieve the required competences: |
Discussion |
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